

✯✯Before you read✯✯
Welcome to the Numenverse Lore Archive!
Like those enchanted ledgers found upon the shelves in the Mage Consortium’s historic library, this archive is updated with new information regularly.
Some knowledge, however, is not so easily kept.
In the early months of the Archive's restoration, a number of critical volumes were stolen by agents of the Diabolus cult—torn from their wards, smuggled into shadowed realms, or simply vanished through infernal means. Since then, field mages, scribes, and sanctioned archivists have been dispatched across the known world to recover lost records, reconstruct stolen texts, and dispel the glamours concealing what was taken.
As information is recovered, it is returned here and bound into the Archive once more.
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White panels indicate entries that remain unrecovered or are currently under Arcanean verification.
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Panels resembling book spines contain verified knowledge that has been restored and made accessible.
Please be patient with the archivists—they’re very tired, slightly cursed, and doing their best.

History of the Numenverse
The Book of Lore
The Book of Lore is the official historical and spiritual text of the Lethidian religion, combining divine teachings with the faith’s account of the world’s origins and major events.
In contrast, lore books (lowercase) refer to non-religious historical records and texts written by secular historians or scholars.
Other Numen Religious Texts
Other Religious Texts

Historical Texts
Lore Books, Volumes, and Records
Lore books are secular historical records that chronicle the wars, political upheavals, and pivotal transformations that have shaped the world across centuries. Compiled by historians, scholars, and archivists unaffiliated with any faith, these texts aim to document history as objectively as possible, without the influence of divine interpretation or religious doctrine.
Unlike the Book of Lore, which presents a theologically guided account of creation and events through Lethidian teachings, lore books delve into the darker, more complex realities of the world—empires rising and falling, revolutions erupting, and the cost of progress across all peoples, including non-humans and magical societies.
While they occasionally reference artistic, scientific, or cultural advancements, such details are mentioned only in passing. Full exploration of those topics is reserved for other subjects such as History & Culture, Science & Nature, Applied Sciences & Technology, and the Caeleste Treatise.
Though often challenged by religious authorities, many scholars regard lore books as the most complete and unvarnished historical sources available, especially when cross-referenced across regions and translated editions.
Historical Eras

Arcana Non-Fiction Books
Scholarly, Factual, and Observational Texts
Non-fiction books refer to scholarly, factual, and observational texts written to explore and document the world as it is without religious framing or mythic interpretation. These works span a wide range of subjects, including the science behind ethos, natural Arcanean animal behaviour, recorded testimonies, Caeleste political theory, and analyses of major historical events.
Often penned by researchers, mages, naturalists, or secular historians, non-fiction books aim to educate, preserve, and provoke critical thought. They are used in universities, archives, and Arcanean institutions as trusted sources of learning and theory. While not universally accepted by all cultures or religions, they remain cornerstones of intellectual pursuit in societies that value knowledge outside divine or mythic tradition.
Atlas Volumes and Bestiary and Caeleste Records
Arcana Non-Fiction Categories

ETHOS
Ethos is the energy possessed and manipulated by some species. It is created in the proselytes, a heart-like organ located directly behind a being's heart. Much like a heart, it circulates ethos around the body so that it may be used by the possessor. Most beings cannot survive if their proselytes is removed.



YEAR ZERO
Before the Numen revealed themselves to the world, beings in possession of ethos were forced to remain hidden in the shadows for their safety and that of the humans. Vampires, demons, werewolves and more were nothing but folklore.
Year Zero occurred when the Numen revealed their existence, and ethos-possessing beings followed them out into the light. A new world was born, one home to humans and beings of ethos alike.
Some human resistances try to revert the world to what it used to be before Year Zero, but organizations of ethos-beings, such as the Nosferatu, repel them.
ALL HALLOWS' EVE
On Decem 31st, the son of Lucifer, Caedis, was born. This historical date was known as the Anti-Numen's birthday for centuries, until Lucifer's death, and Caedis' rise to power.
Today, All Hallows' Eve is a night of ritual and offering to Caedis. He has been known to grant the prayers of His followers occasionally and bestows all who give offering with great fortune.
It is also said that All Hallows' Eve is the night the veil to the Underworld is its weakest, allowing spirits to walk the living world until dawn. Leaving offerings for the spirits keeps them from doing harm.
THE WEEK OF SERENITY
The daughter of God Caedis and the Zenith was born on Undecim 18th, and for the week that followed, the world was at rest. Thus, the Week of Serenity came to be.
Centuries ago, the daughter of Caedis and Zenith played a part in the fall of the Devoured Numen, bringing centuries of peace to not only Aegisguard but all the seven realms.
During the Week of Serenity, families and friends come together to repair broken bonds and forge new ones. Any conflict in the world also comes to a halt, no matter how large. These seven days are fiercely dedicated to peace.

NUMENVERSE
The seven realms
Created by the Numen, the Void (also called the Numenverse) homes seven planet-like masses called realms. All these realms hold a different amount of ethos, have their own rules, and are home to hundreds of different species.
Some of these realms also possess gateways to pocket-worlds, smaller, hidden realms.
THE NUMEN
Aegisguard's gods and deities
The Numen are ethereal beings of unknown origin. They arrived in the place the seven realms sit and decided to build worlds. Some believe the Numen crafted these worlds simply because they wanted to create life and protect it. Others believe the Numen weaved these worlds as sanctuaries for themselves so that they would be safe when their superior inevitably came calling.


THE AEGIS
Aegisguard's demigods
The Aegis are the offspring of Letholdus, Aegisguard's God. They were created to watch over Aegisguard in his place, and most of them are worshipped as gods. They each possess a fraction of Letholdus’ ethos and can only be killed by other Numen-blooded beings.



Obcasus
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Pandorican
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MAPS OF AEGISGUARD
Explore Aegisguard through its maps.

❅ Aegisguard, the one of the seven realms which homes the most ethos.
❅ It is home to the Aegis, Letholdus' children. Aegisguard is also the only of the seven realms that can serve as a home for up to three Numen.

❅ Dor-Sanguis, Alucard's birthplace, origin place of vampires, werewolves, and the Diabolus.
❅ The landscape is made up mostly of forest, grassland and hills.

❅ DeiganLupus, a dark, dangerous place riddled with crime and corruption. A lot of Alucard's business takes place here.
❅ Much of DeiganLupus is flat grassland, which eventually sinks into gloomy swamps and rises to towering peaks.

❅ Nefastus, a lawless land of desert and strange technology. Alucard conducted a lot of business over here in the past.
❅ Zalith and Varana move here after deciding their own world is too unsafe.
AEGISGUARD'S TIMELINE
Learn Aegisguard's history through event timelines.
(Coming soon!)