
Search The Archive
132 results found with an empty search
- Siltcaller Creech | T.Csernis
Back to Arcana Bestiary Index Back to Arcana Bestiary Categories Siltcaller Creech This mud-coated creature can burrow through lakebeds and disrupt sonar spells with a single call. ◈ Quick Stats ◈ Fie⌊d ʍage$ $⊥i⌊⊥racking ∇he $ouɼce... Preferred Habitat Field Notes ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... Tɍαn$ℓa⊥iθ∩ øƒ $¢Ɽip⊥ ⍴en∂inǥ. ⊂he¢k ⊏a¢k ∩ex⊥ ⓛunaɍ ¢y¢ℓe... ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe ¢⊥ed $oo∩... Size and Mass ∪ndeɼ s¢hθ∩αɼly Ɽe∨ieω. ⊔pdα⊥ed en⊢ɍy ⓔxpe¢⊥ed $oo∩... Tracking Signs ⍴age ∪∩ɍeco∨eɍabℓe—øɍiginaⱠ ⊥ex⊥ beℓie∨e∂ ¢o∩sumed ⊏y sen⊥ie∩⊥ i∩k. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... Repellent Methods ∪ndeɼ s¢hθ∩αɼly Ɽe∨ieω. ⊔pdα⊥ed en⊢ɍy ⓔxpe¢⊥ed $oo∩... - Previous Next -
- Comparative Ethos Anatomy | T.Csernis
Back to Applied Sciences & Technology Index Medicine & Biology Comparative Ethos Anatomy How ethos circulates differently in vampires, demons, fae, werewolves, etc.
- Ethos Affinities & Arcana Traits | T.Csernis
Back to Demons Index Back to Treatise Categories Ethos Affinities & Arcana Traits The Arcanean capabilities and limitations of the species.
- test page | T.Csernis
Hello This is your About Page. It's a great opportunity to give a full background on who you are, what you do, and what your website has to offer. Double click on the text box to start editing your content and make sure to add all the relevant details you want to share with site visitors. My Story This is your About page. This space is a great opportunity to give a full background on who you are, what you do and what your site has to offer. Your users are genuinely interested in learning more about you, so don’t be afraid to share personal anecdotes to create a more friendly quality. Every website has a story, and your visitors want to hear yours. This space is a great opportunity to provide any personal details you want to share with your followers. Include interesting anecdotes and facts to keep readers engaged. Double click on the text box to start editing your content and make sure to add all the relevant details you want site visitors to know. If you’re a business, talk about how you started and share your professional journey. Explain your core values, your commitment to customers and how you stand out from the crowd. Add a photo, gallery or video for even more engagement. Contact I'm always looking for new and exciting opportunities. Let's connect. info@mysite.com 123-456-7890
- Cindertide Newt | T.Csernis
Back to Arcana Bestiary Index Back to Arcana Bestiary Categories Cindertide Newt Small but dangerous, it thrives in volcanic springs and can exhale short bursts of scalding steam. ◈ Quick Stats ◈ Fie⌊d ʍage$ $⊥i⌊⊥racking ∇he $ouɼce... Preferred Habitat Field Notes ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... Tɍαn$ℓa⊥iθ∩ øƒ $¢Ɽip⊥ ⍴en∂inǥ. ⊂he¢k ⊏a¢k ∩ex⊥ ⓛunaɍ ¢y¢ℓe... ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe ¢⊥ed $oo∩... Size and Mass ∪ndeɼ s¢hθ∩αɼly Ɽe∨ieω. ⊔pdα⊥ed en⊢ɍy ⓔxpe¢⊥ed $oo∩... Tracking Signs ⍴age ∪∩ɍeco∨eɍabℓe—øɍiginaⱠ ⊥ex⊥ beℓie∨e∂ ¢o∩sumed ⊏y sen⊥ie∩⊥ i∩k. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... Repellent Methods ∪ndeɼ s¢hθ∩αɼly Ɽe∨ieω. ⊔pdα⊥ed en⊢ɍy ⓔxpe¢⊥ed $oo∩... - Previous Next -
- The Numen | T.Csernis
THE NUMEN Alvenguard's gods and deities ⏎ Back to Book of Lore The Numen: Welcome GENERAL TRIVIA The Numen are ethereal beings of unknown origin. They arrived in the place the seven realms sit and decided to build worlds. Some believe the Numen crafted these worlds simply because they wanted to create life and protect it. Others believe the Numen weaved these worlds as sanctuaries for themselves so that they would be safe when their superior inevitably came calling. Numen are often referred to as ‘eternals’, for they cannot be killed—not permanently. They live outside reality, rules, and what is understood of existence. If their physical bodies are destroyed, they will simply return to the void and restore themselves. Six moons hang in Alvenguard’s skies—one for each Numen. The Numen possess so much immense power that they cannot enter the worlds with it all intact, and must therefor create beacons to store it inside so that they can access it when walking the world. Numen can also only remain in the real world for no longer than fifteen minutes when bringing their power with them. They can choose to adopt a more mundane, susceptible form, allowing them to exist in the world for as long as they please, but such a choice would leave them vulnerable, and if killed, would return to the void to regenerate. Only a set number of Numen can be within the world at once. If that world contains enough of their ethos, they can indefinitely hold that space, keeping any other Numen from entering and allowing them to exist within that world with all their ethos intact. Currently, the Numen are battling over the three places that can be claimed within Alvenguard. Letholdus holds one of these. Lucifer was locked away in a Pandorican, a Numen prison, not long after the worlds were weaved. His fellow Numen deemed him insane, and wouldn’t allow him to infect their worlds or plans with his dark, maniacal intentions. Letholdus immediately won the hearts and souls of most of Alvenguard, who see him as God. The other Numen both loath and envy him and some seek to tear down what he has built and take it for himself. Alvenguard's Moons Letholdus: Highest purple Erich: Silver Lucifer: Crimson Ephriel: Gold Lilith: Brighter purple Damien: Blue LETHOLDUS Born: Zodiac: Age: Height: Species: Bloodline: See More ERICH Born: Zodiac: Age: Height: Species: Bloodline: See More LUCIFER Born: Zodiac: Age: Height: Species: Bloodline: See More EPHRIEL Born: Zodiac: Age: Height: Species: Bloodline: See More LILITH Born: Zodiac: Age: Height: Species: Bloodline: See More DAMIEN Born: Unknown Zodiac: Unknown Age: Unknown Height: 195cm (6ft5) Species: Numen Bloodline: Damodeus Other names: Daegelus See More
- The Seven Realms | T.Csernis
THE SEVEN REALMS Created by the Numen, the Void (also called the Numenverse) homes seven planet-like masses called realms. All these realms hold a different amount of ethos, have their own rules, and are home to hundreds of different species. Some of these realms also possess gateways to pocket-worlds, smaller, hidden realms. ⏎ Back to Book of Lore MAREAETERNUM Mareaeternum is made up of mostly water and small, secluded islands. Only two large landmasses exist, one on each side of the globe. Despite its lack of land, this realm's main inhabitants are werewolves. Aegis' Thalis and Ares settled in Mareaeternum after falling out with Letholdus. For a while, they peacefully owned one of the two landmasses each, but as with all Numen-blooded creatures, war was inevitable. - LETHOLDUS This realm's name gives away its purpose. Letholdus was the Demiurge's sanctuary until his failed creations turned it into a wasteland. Letholdus has long abandoned this realm for Alvenguard, leaving behind the creatures that managed to adapt to the harsh, toxic atmosphere. There is no ethos here. Letholdus made sure to strip the realm of any trace of it before his departure. If anyone with ethos other than a Numen were to enter this realm, they would wither into a mundane, ethos-less echo of what they should be. - CELITRIANAS This world was once home to Aegis' Ashtridar and Nyxaris, though their rivalry threw the world into darkness. There is a large fae presence in Celitrianas, but most of them remain hidden and out of human affairs. The Vertora, however [the Moonlight and Sunlight Courts] adopted Ashtridar's care for humans and did what they could to protect them before the Vertora were attacked by the Unseelie and wiped out. Now, the world is plagued by Unseelie, who strive only to destroy. AEGISGUARD Aegisguard is home to more ethos-possessing species than any of the other realms. It can also serve as a haven for up to three Numen at once. It holds the second-largest amount of ethos of any of the realms. Gateways (or portals) to three large pocket worlds, Eltaria, Draesaterra, and Akhir, exist within Aegisguard. They are the only three pocket worlds to have been discovered, but there are believed to be more elsewhere. ➣ See More GLACIAQUA Although the smallest realm next to Tengesto, Glaciaqua is home to thousands of Aegis' offspring. A realm ruled by dragons and similar species; no humanoids live here or dare set foot. Glaciaqua, when spoken of, is said to be the place the Aegis train and selectively breed offspring. It is the realm that homes the most ethos, or as it is called here, magic. Glaciaqua is Letholdus' greatest source of belief-strengthened power. - TENGETSO Often described as Damien's cesspool, Tengetso has become a literal dumping ground for things Damien has grown tired of. His enemies, creations that didn't turn out perfect; everything Damien has deemed as unworthy ends up here. Despite the former conclusion, civilization exists in Tengetso. Humanoids and humans have managed to make their homes here, but life is an everyday battle. Rotting, undead corpses walk the land, as do huge, armoured creatures fueled with just as much hatred for Damien as everything else that lives here. Tengetso is Damien's greatest source of belief-strengthened power. - YILMANA A world similar to Celitrianas. The majority of the population are elves. ⏎ Back to Book of Lore
- Social Structure & Hierarchies | T.Csernis
Back to Demons Index Back to Treatise Categories Social Structure & Hierarchies How demons organize and govern themselves.
- Aresham | T.Csernis
< Back Aresham Coven Sobriquet: Coven Moribraes The reigning coven of Skelgarðr, Aresham's capital Coven Lore The Aresham Coven, headquartered in Skelgarðr, capital of Aresham, is one of the most culturally distinct vampire covens in Rhenovaalis. Founded in the late 8th century by Valgerður Næturhrafn, the coven’s formation marked a significant shift in the non-human presence of Aresham, a region previously untouched by formal vampiric governance. Valgerður’s story predates the coven itself. Born in the late 500s, she lived a humble life on the storm-lashed coast of eastern Aresham, the widow of a fisherman lost to the sea. During the blight of 612(TG), when rot and frost rendered the village’s food stores inedible, suspicion turned inward. In accordance with prevailing superstition, Valgerður was accused of being a fjölkunnig, a wielder of forbidden power, and condemned to burn for bringing ruin upon the settlement. While imprisoned in the village dungeon, she encountered a vampire bound in silver, imprisoned beneath the settlement after an earlier incident. In exchange for her freedom, the creature offered her a vision of a different life, one unburdened by fear or mortality. Valgerður freed the vampire, who in turn brought her before the Creator. In recognition of her defiance and curiosity, the Creator granted her the gift of immortality. She was turned at age 31. For the next century and a half, she travelled across continents, cultivating knowledge, languages, and perspective, far from the cold shores of her birthplace. Valgerður returned to Aresham in the latter half of the 700s, drawn by a shifting political landscape and the slow rise of coastal urbanisation in Skelgarðr. Sensing a gap in both non-human order and leadership, she established a formal coven in the hills above the city’s growing merchant quarter, claiming an abandoned citadel later reinforced into a secure holdfast. The Aresham Coven was thus founded, its governance structured more loosely than its mainland counterparts, reflecting Valgerður’s belief in independence and earned loyalty over blood-bound hierarchy. The initial presence of vampires in Aresham was met with deep suspicion. The region’s rural majority, shaped by centuries of isolation and clan-based resilience, viewed outsiders—and especially immortals—as unnatural forces to be driven away. Historical precedent for supernatural suspicion ran deep in Aresham, particularly following the so-called Cinder Trials of the 500s, in which numerous accused witches were drowned or burned along the northern fjords. This cultural memory fuelled resistance to Valgerður’s return, especially in the more devout fishing villages where belief in the Flame remained strong. However, unlike covens that relied on political manipulation or urban influence, Valgerður employed a strategy of discreet integration through protection, silence, and trade. Her vampires did not interfere with local politics directly, but instead began aiding isolated villages during harsh winters, intercepting raiders from southern waters, and defending supply routes during blizzards and storms. Over time, her leadership gained reluctant tolerance, particularly among northern port towns, where mysterious rescues and the absence of bodies from bandit attacks were attributed to 'the night’s watchful eyes.' In 796(TG), during a devastating outbreak of frostbite-induced illness along the Skelgarðr coast, the coven quietly delivered medicine, supplies, and controlled blood infusions to dying patients, using human intermediaries to mask their identity. The success of this intervention solidified the coven’s place in the region’s folklore, not as monsters but as silent protectors, feared and respected in equal measure. Today, the Aresham Coven is known for its relative neutrality, rugged independence, and emphasis on survival over politics. It maintains minimal interaction with other covens, though diplomatic ties with the Antamont and Atheson covens remain functional. Its membership is smaller than most, but highly self-reliant, with a culture that blends northern pragmatism with deep ancestral reverence. Rituals honouring the sea, night, and memory are commonplace within the holdfast. Valgerður Næturhrafn remains Coven Master, a figure of enduring mystery and measured distance. She rarely leaves the fortress except during rare storms or quiet walks along the fjords. Among vampires, she is respected as a quiet tactician, one who prefers endurance to expansion, and watches the world not as a player but as a tide that will eventually turn in her favour. ⏎ Return to Vampire Covens Coven Fellkin Current Fellkin: ? Newly-Turned Fledgelings: ? Coven Master: Valgerður Næturhrafn (f) Turned: in 612(TG) when she was 31 From: Aresham Gifts: Skyborne, Day Walker, cat înfățișare Human Life: She was the widow of a fisherman, living alone on the outskirts of a coastal village after her husband was lost to the sea. When a blight struck the village’s food stores, she was blamed as a fjölkunnig—a sorceress—and condemned to burn. In the dungeon she was locked in, she wasn't alone; a vampire was bound in silver. The vampire spoke of eternal life, and Valgerður was captivated by the idea of being able to leave the village and experience the rest of the world. She freed the vampire, and she took Valgerður to Alucard, who turned her as thanks for saving the vampire. She travelled the world for a century and a half before returning to Aresham and becoming a Coven Master Brood Nurse: N/A N/A Vice Matron: Unknown Unknown Night Steward: Unknown Unknown Paladin: Unknown Unknown General: Unknown Unknown Knights: Unknown Unknown Wardens: Unknown Unknown Sentinels: Unknown Unknown Bloodmenders: Unknown Unknown Adherents: Unknown Unknown Acolytes: Unknown Unknown Fledgelings: Unknown Unknown Newly-Turned Fledgelings: Unknown Unknown Other: Unknown 1/0 ⏎ Return to Vampire Covens
- Nos chapter 2 | T.Csernis
CHAPTER TWO ー ⊰ ✟ ⊱ ー THE BARD'S TALE | Elvin | Elvin flew out of the tavern's wide-open door, grasping his beloved lute against his chest. His pecan-brown hair was scattered with pieces of rotten tomato and peanut shells, and as the crowd inside hollered in revolt, he pouted sadly. "You don't know a good story when you hear it!" he yelled, shaking his fist. "Get lost!" the doorman shouted, pulling the door shut. Alone on the street, Elvin scowled sullenly. He had so many other things he could say, but what was the point of wasting his breath? No one wanted to hear his stories; nobody wanted to hear the truth about the vampires they shared Dor-Sanguis with. He was the only one that could tell that story...but he'd not give another second to the hapless drunks inside that establishment. As he ruffled his hair with his hand and shook the food from it, he turned around and walked down the cold, lantern-lit cobblestone street. He pulled his feather-tipped hat from his inside pocket, and once he put it on, he glanced up at the star-filled sky. He admired the array of beautiful colours spread throughout it as a result of the six brightly glowing moons. The mixture of purple, red, blue, and gold shined like sunlight through a stained-glass window, and if there was anything Elvin found beautiful in this world of darkness and misery, it was that. He looked up and down the road, but there wasn't a single person in sight. The quietness sent a shiver down his spine, and he didn't know where he was going. He thought he'd be in the tavern much longer than he was, and for all he knew, it could be hours before it was time to meet Alucard. A small school of shimmering, silver fish swam around the lantern he was approaching. What were they doing out now? Skyfish didn't descend past the clouds unless it was raining. Was it going to rain soon? That was the last thing he needed. His hat wouldn't keep his head dry and he'd surely catch a cold. He started thinking about the tavern again, and it made a sour scowl warp his face. "I'm better than all the other bards," he told himself as he turned left at the crossroad. "All they sing about is nonsense about some ugly lady and her stupid man friend. No one wants to hear about that. Stupid love stories. Stupid bard. Stupid tavern. They should be pining after my stories!" He looked back over his shoulder as the wind raced past him, almost swiping the hat from his head. "I'm talented," he muttered, pouting. His words hadn't gone unheard. He sharply turned his head to stare ahead as a low growl ruptured the night's ominous quiet. The bard frowned and gripped his lute tightly, watching a pair of dim yellow eyes shimmer in the dark alley across the road. He tensed up and dropped his instrument as he screamed in horror, but before Elvin could flee, a blurred beast burst out of the shadows and crashed into him, pinning him against the wall. The bard let out a hysterical screech, and the wolfish monster snarled ferociously in his face. Elvin whimpered and cried as he tried to escape the monster's grip. He knew he couldn't do anything, though. What was a measly little human going to do against a werewolf? Suddenly, the sound of slicing metal silenced the beast. Blood exploded from the wolf's neck, spraying all over Elvin's revolted face, and as the creature's head slid off its body, Elvin squirmed around in revolt. The beast hit the ground, and as a river of red oozed down the street, the bard frantically dragged his hands over his face, trying to wipe the blood away. But then, he gritted his teeth in anger; he turned his head sharply and set his eyes on his saviour. "You always do this to me!" he exclaimed, stumbling back as he glared at the ice-pale man who stood with the dead beast at his feet and a bloody rapier in his right hand. While Elvin stood a mere five-foot-five, this man towered above six feet tall. Alucard took his hellish eyes off the beast and glared over at Elvin. The light of the lanterns shone oddly on his red-as-blood hair, which fell to his jaw in length, tied loosely behind his head—much like Elvin's. A small, gold-looped earring shimmered in his right, sharply pointed ear, and an irritated look clung to his pale face. He flicked his sword, banishing the beast's blood from its blade before sheathing it at his side. Elvin shuddered in fear, wrapping his arms around himself. "What the heck was it doing here?!" "Your guess is as good as mine," Alucard grumbled. His accent was thick, and he spoke much faster than anyone else Elvin knew. Alucard didn't hail from the same land as him, but he had been around him so long that he understood every word. "W-what if there's more?!" he shrieked, looking up and down the road. "Zhere are no more." Elvin trusted him. He let his arms hang at his sides, stared down at the headless beast for a moment...and then gulped, looking over at Alucard. "R-right...okay, well...thank you, I guess." "Vhat are you doing out 'ere? I told you to stay in zhe tavern." He scoffed and muttered, "They kicked me out, that's what." Alucard smirked amusedly. The bard huffed in frustration. "You hate my stories, too, don't you? You should thank me, you know. I go out of my way to try and tell people your real story. The people here aren't so open to this whole 'become allies with the humans' thing you got going on with the city." "And do zhey listen?" Alucard asked, stepping away from the headless wolf. He pouted stubbornly. "No." "Zhen, I suggest you vind new 'obby," he said, glancing down at Elvin's shattered lute. Only just coming to notice his precious instrument had suffered in its fall, Elvin screeched hysterically and dropped to his knees beside it. "Why must I suffer so greatly this horrific night?!" "You grieve vor your lute, yet it zoesn't matter zhat you almost became someving's food?" Elvin looked up at him. "I almost become something's food every night, Vuuren," he said with a scowl. "Zhat isn't my vault. You vere zhe vone zhat chose to vollow me avound," he mumbled, shrugging as he watched the bard climb to his feet. Wiping his trousers, Elvin sighed. "How else am I supposed to write a story?" he asked, walking beside Alucard as he led the way up the street, leaving the dead wolf on the roadside. Elvin glanced back at it and frowned. "And you're gonna leave that there? In the forest, sure, but here in the middle of the road?" "My people vill come and get vid of it," he said dismissively. "No vone is going to listen vhen you try to tell zhe better side of a story zhat 'as vorever been told as a tale of 'orror and murder," he continued. "Zhe people in zhis town can 'ate my plan all zhey vant—it is 'appening, vhether zhey like it or not. As vor your story, if it means so much to you, 'ave you not vhought about making it about somevone else?" "Well, you convinced the city to live with vampires, so I'm sure this place will come around eventually. And why would I want to write about anyone else? You're the greatest man I've come to meet! Where else in this boring world do you think I could find someone like Alucard, the son of a Numen; Vuuren, The Vampire Lord of the night, Vlad, the first monster to walk the land in the body of a man!" he sang. "There's no one else out there I could ever possibly want to write about." Alucard rolled his eyes in response. "Zhat's not vhat I meant; my name 'as been spoken ill of vor too many centuries. Vrite about me, but give me a new name." Elvin pointed at him as his eyes filled with astonishment. "You're right! No one would be none the wiser. But what to call you...A...something," he said, tapping his chin. "I'll think of the greatest name! I would call you Alucard—" Alucard scowled in hostility. "But...you don't let anyone call you that. It's either 'Vuuren' or 'my lord'." Sighing, Alucard shook his head. "Just...leave zhe backstory out, 'uh?" "Why? Your past is what got you to where you are now; how could I take that out?" "Because it zoesn't need to be known," he snarled. The bard hung his head in shame. "Yeah, you're right." Then, he glanced back over his shoulder at the headless wolf. With his fear returning, he looked up at Alucard. "What do you think that wolf was doing here? They've not been brave enough to come out of the forests in weeks." "I zon't know. I vill vind out, zhough. Zhe last ving I need vight now is vor zhem to become a pain in my ass again." Elvin nodded. "Yeah. Maybe Tobias can help." He looked up at him, waiting for him to respond, but when he didn't, the bard swiftly changed the subject. "Did you get your things done for tonight? The things you refuse to tell me about." "Da." That meant yes. "So...will you tell me about them now?" He didn't reply. "Tell me...please?" he pleaded. "No." Elvin frowned irritably. "You never tell me anything." Alucard looked over at him and sighed. "I killed a verevolf Alpha vor somevone, and zhen Zamien summoned me to meet 'im." "Oh, Damien, huh?" he asked with a look of angst smothering his once eager face. Even the slightest mention of that man discomforted him. "What did you have to do? Meet someone again? Even more werewolf stuff? Or...Diabolus?" "Zhe virst vone," the vampire said, glaring ahead as they followed a dirt path out of the town and towards a small forest. The bard eyed him sceptically. "Did you...have a date, Vuuren?" "Vhat?" he snapped, looking over at him. "I zon't care vhat vas." A nervous laugh broke free of Elvin's sigh. "Yeah, true. Well, whatever it was—probably not a date...I want all the details when we get back home. I feel like this might be one for my manuscript." "If you are vailing as a bard, vhat makes you vink somevone is going to vant to publish your manuscript?" the vampire questioned. Elvin shrugged. "I'll make it one day; I gotta find the right angle, you know? And now, with your suggestion of a new name, I might be on my way." "Vight," Alucard mumbled, glaring ahead again. "Vell, good luck vith zhat." "Aww, Vuuren." Elvin smiled, looking over at him. "You're so supportive." "Am I?" he grumbled, stepping aside before Elvin could place his hand on his shoulder. Elvin frowned in discontent, but then bounced up and down. "Oh, oh, can I write down that little rescue back there? I bet you were chasing that wolf for miles, weren't you? If it weren't for me being there at that exact time, you would have never caught up with it, would you?" Alucard glanced over at him. "Zhat is not vhat 'appened at all." "Yeah, but...you told me to switch things up; people don't wanna hear about a scary vampire killing things and saving people, they wanna hear about a mere bard saving a vampire!" "Do zhey?" he asked doubtfully. As they came out of the other side of the forest and onto a white sand beach, Elvin nodded confidently...but then saddened. "You're always so mean to me, you know," he said with a frown. "Sometimes, I feel like you don't believe in me. I so happen to think this idea would make a great story." "You vink everyving makes a great story." "Well, it does—if you tell it right." The vampire rolled his eyes. "Vait 'ere vor me." "Come on, man, you're making me wait on a beach? What if more werewolves come? Or pirates? I could be mugged!" Alucard looked him up and down. "You vouldn't exactly make a gratifying snack for a volf, nor do you possess much at all vor a pirate to steal." "Wow. Crude as ever—please, can't I come?" he pleaded, holding his hands together. "I'll keep my mouth shut; I'll stand in a little corner and observe. You won't even know I'm there." "No," he refused again. Elvin crossed his arms and pouted stubbornly. "Fine, but if I get eaten, it's on you." "A lot of vings are on me zhese days," he grumbled. "Sit over zhere," he instructed, nodding over at a single tree. "I von't be long, I just 'ave to talk to zhem zhis time." Sighing, Elvin dragged himself over to the tree, slumped down and crossed his arms. Alucard then set his eyes on the open sea ahead. In the distance, a ship was barely visible on the horizon—that was where he needed to go next. Without much falter, he disappeared into vermillion smoke and sped across the water, leaving Elvin on the beach. ⤝❖⤞ | Alucard | Alucard reached the ship. He landed on the deck with a thump and waited impatiently as a tall, sleek man dressed in a black long coat stepped out from the cabin beneath the quarterdeck. Attila, one of Alucard's subordinates. "Long night?" Attila called, his face as vacant as Alucard's. "Vhen is it ever not?" Alucard replied, glaring into the man's crimson eyes, much of his face hidden beneath his coat's hood. He smirked. "What's the news?" "I vill be vorking vith a zemon," he mumbled irritably, taking his eyes off the man to glare out at the ocean. Just thinking about Zalith aggravated him. "I am moving vampires vrom anozzer vorld—Eltaria. Zhey vill be staying 'ere in Dor-Sanguis," he explained, slowly setting his eyes back on the man. "Zhere von't be enough space 'ere soon enough, so ve need to 'urry up and re-establish zhe empire I 'ad bevore I disappeared back zhen. Zhe Nosveratu needs to resurface" The man nodded. "Don't worry, I've got the king eating out of my hands." "Make 'im beg," Alucard mumbled. "'E vill not be our vriend; 'e vill vork vor me, not vith me." "Of course," the man said, bowing apologetically. "I suspect zhe volves are up to someving, too. I just vound vone 'unting zhe bard in Wrodiff. I vill be 'eading to my castle tonight to tell my vampires to be cautious, so you should do zhe same." A look of concern sat upon Attila's face. "You are concerned greatly. Do you suspect another war?" "I veally 'ope it zoesn't come to zhat. I vill get to zhe bottom of it." Attila then smirked. "Does it make you miss the simpler times, Alucard?" He looked over at him and frowned. "This treaty you have worked so hard for—you wouldn't have had to if our kind decided to stay hidden from the world." Alucard sighed. "Zhere are some zhat might agree, but I do not. I believe is better vor zhe vorld to know about us and learn to live vith us—less superstition and mysterious deaths zhat vay, no?" Attila laughed quietly and nodded. "Of course." "Go," he then said. "I vill see you in less zhan a month, no?" "I'll see you then." ⏎ Back to Nosferatu ▶ Next Chapter
- Cultural Practices | T.Csernis
Back to Demons Index Back to Treatise Categories Cultural Practices Demons' own traditions, beliefs, and customs.
- Brinewretch | T.Csernis
Back to Arcana Bestiary Index Back to Arcana Bestiary Categories Brinewretch Lurks in brackish estuaries; secretes a paralytic slime and mimics the cries of drowning children. ◈ Quick Stats ◈ Fie⌊d ʍage$ $⊥i⌊⊥racking ∇he $ouɼce... Preferred Habitat Field Notes ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... Tɍαn$ℓa⊥iθ∩ øƒ $¢Ɽip⊥ ⍴en∂inǥ. ⊂he¢k ⊏a¢k ∩ex⊥ ⓛunaɍ ¢y¢ℓe... ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe ¢⊥ed $oo∩... Size and Mass ∪ndeɼ s¢hθ∩αɼly Ɽe∨ieω. ⊔pdα⊥ed en⊢ɍy ⓔxpe¢⊥ed $oo∩... Tracking Signs ⍴age ∪∩ɍeco∨eɍabℓe—øɍiginaⱠ ⊥ex⊥ beℓie∨e∂ ¢o∩sumed ⊏y sen⊥ie∩⊥ i∩k. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... Repellent Methods ∪ndeɼ s¢hθ∩αɼly Ɽe∨ieω. ⊔pdα⊥ed en⊢ɍy ⓔxpe¢⊥ed $oo∩... - Previous Next -
Search the Archive for specific subjects and information | Keywords, Names, Dates, Species Types, etc.
[Results will also display related novel/series information pages]







