


Arcana-Science & Nature
Arcana‑Science & Nature encompasses works dedicated to the study of ethos as a natural and measurable force within the world. This category includes texts on Arcanean reactive materials, elemental phenomena, Arcana‑infused flora and fauna, alchemical compounds, and the interaction between Caeleste energy and the physical environment.
Volumes within this category often combine empirical observation with arcane theory, serving scholars, practitioners, and researchers seeking to understand how Arcana shapes biology, geology, climate, and matter itself. Whether documenting the properties of enchanted minerals or charting the behaviour of ethos in living systems, these texts form the scientific foundation of Caeleste knowledge.




Arcanean Metals and Natural Composites
Metals and natural composites with Arcanean properties and abilities & 'mundane' metals with anti-ethos abilities
Class: Indicates Arcana potency. Lower classes (I–III) are minimally reactive, while upper classes (VIII–X) exhibit intense Arcanean resonance or volatility
[see below for expanded term descriptions]
✵
Rarity: Specifies the rarity of the material, with higher rates (V-VII) being rarer than lower ratings (I-IV)
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Arcana Affinity: Lists the dominant Arcana type the material interacts with (eg. Fire, Ice, Nether, or Numen, Demon, Vampire, Lycan, Mage etc.)
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Reactive Behaviour: Describes how the material behaves when exposed to Arcana
[see below for expanded term descriptions]
✵
Resonance Rating: Measures the material’s raw Arcanean 'aura' on proximity scanners or thaumic resonance meters (lower ratings mean that the material is less likely to be detected)
✵
Regulatory Status: Indicates whether it’s legal to possess, trade, enchant, or use this material in Nosferatu and Consortium-monitored territories
[see below for expanded term descriptions]
✵
Constituents: Lists the individual substances that make up a natural composite

Reactive Behaviour Terms
Inert: Non-reactive. Either fully immune to Arcana or nullifies nearby effects. Common in containment units, prisons, or environments where ethos suppression is needed
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Stable: The material interacts predictably with Arcana. It may store, channel, or amplify ethos, but without unexpected side effects. Preferred in enchantments and long-term Arcanean constructs
✵
Volatile: Highly reactive. The material may cause surges, Arcanean feedback, explosions, or corruption if mishandled. Dangerous to untrained users. Often used in destructive rituals or unstable weaponry
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Leeching: Drains ethos from the caster, user, or targeted organism or object over time, leaving them/it weakened but alive/intact. May cause fatigue, temporary loss of abilities, or long-term depletion in living organisms
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Thanocidic: The material kills or severely harms the organism and or ethos it is interacting with. Sometimes compared to an Arcanean poison or reflective death-curse trigger
✵
Catalytic: Doesn't store or use ethos directly, but triggers or enhances other Arcana reactions. Often used in potion-making, alchemical rituals, or Arcana-fusion processes. Often compared to an ethos conductor or amplifier that needs a second component to function
Regulatory Status Terms
Free Trade: The material is legally available for public or commercial use. No special license or clearance is required to acquire, use, or transport it, though export laws or safety protocols may still apply in some regions
✵
Restricted: Legal to use, but only under specific conditions, such as medical use, licensed enchantment labs, government contracts, or with direct oversight. May require special clearance, guild approval, or Arcanean regulation tags
✵
Prohibited: Fully outlawed. Possession, usage, or trade is criminalized under international Nosferatu and Mage Consortium law. Typically applies to materials tied to forbidden rituals, historical atrocities, or dangerous properties (e.g. mind control, necromancy, divine interference)
✵
Designated Use Only: Legal only for authorized individuals or species, such as Nosferatu Divisions and agents or Consortium-sanctioned mages. Handling outside of one’s designation is punishable by fine or imprisonment, depending on the severity
✵
Unknown: Regulatory status has not been formally declared, either due to rarity, recent discovery, jurisdictional disputes, or lack of documentation. Usage is risky, as enforcement can vary drastically
Class Terms
Lower Classes (I–III): These materials exhibit little to no Arcanean resonance. They are considered non-enchantable or only enchantable through highly specialized or brute-force methods (e.g. rune branding, blood-binding). Ideal for containment, insulation, or mundane reinforcement. These materials are also ethos-resistant, some more than others; they slow or negate ethos altogether
✵
Middle Classes (IV–VII): Moderately reactive, these are the standard-grade enchantable materials. They can absorb enchantments with relative ease and stability, making them ideal for weaponry, tools, charms, or reinforced architecture. Some may require runic primers or elemental alignment to hold advanced spells
✵
Upper Classes (VIII–X): Highly volatile or hyper-attuned to Arcana. These materials may amplify, corrupt, or even warp enchantments, making them extremely powerful but dangerous to work with. Enchanting such materials often requires master-level spellcraft, rare catalysts, and protective rituals. Improper handling can result in ethos blowback, sentient artifacts, or enchantment decay

Arcanean Metals and Natural Composites
Metals and natural composites with Arcanean properties and abilities & 'mundane' metals with anti-ethos abilities
Class: Indicates Arcana potency. Lower classes (I–III) are minimally reactive, while upper classes (VIII–X) exhibit intense Arcanean resonance or volatility
[see below for expanded term descriptions]
✵
Rarity: Specifies the rarity of the material, with higher rates (V-VII) being rarer than lower ratings (I-IV)
✵
Arcana Affinity: Lists the dominant Arcana type the material interacts with (eg. Fire, Ice, Nether, or Numen, Demon, Vampire, Lycan, Mage etc.)
✵
Reactive Behaviour: Describes how the material behaves when exposed to Arcana
[see below for expanded term descriptions]
✵
Resonance Rating: Measures the material’s raw Arcanean 'aura' on proximity scanners or thaumic resonance meters (lower ratings mean that the material is less likely to be detected)
✵
Regulatory Status: Indicates whether it’s legal to possess, trade, enchant, or use this material in Nosferatu and Consortium-monitored territories
[see below for expanded term descriptions]
✵
Constituents: Lists the individual substances that make up a natural composite

Reactive Behaviour Terms
Inert: Non-reactive. Either fully immune to Arcana or nullifies nearby effects. Common in containment units, prisons, or environments where ethos suppression is needed
✵
Stable: The material interacts predictably with Arcana. It may store, channel, or amplify ethos, but without unexpected side effects. Preferred in enchantments and long-term Arcanean constructs
✵
Volatile: Highly reactive. The material may cause surges, Arcanean feedback, explosions, or corruption if mishandled. Dangerous to untrained users. Often used in destructive rituals or unstable weaponry
✵
Leeching: Drains ethos from the caster, user, or targeted organism or object over time, leaving them/it weakened but alive/intact. May cause fatigue, temporary loss of abilities, or long-term depletion in living organisms
✵
Thanocidic: The material kills or severely harms the organism and or ethos it is interacting with. Sometimes compared to an Arcanean poison or reflective death-curse trigger
✵
Catalytic: Doesn't store or use ethos directly, but triggers or enhances other Arcana reactions. Often used in potion-making, alchemical rituals, or Arcana-fusion processes. Often compared to an ethos conductor or amplifier that needs a second component to function
Regulatory Status Terms
Free Trade: The material is legally available for public or commercial use. No special license or clearance is required to acquire, use, or transport it, though export laws or safety protocols may still apply in some regions
✵
Restricted: Legal to use, but only under specific conditions, such as medical use, licensed enchantment labs, government contracts, or with direct oversight. May require special clearance, guild approval, or Arcanean regulation tags
✵
Prohibited: Fully outlawed. Possession, usage, or trade is criminalized under international Nosferatu and Mage Consortium law. Typically applies to materials tied to forbidden rituals, historical atrocities, or dangerous properties (e.g. mind control, necromancy, divine interference)
✵
Designated Use Only: Legal only for authorized individuals or species, such as Nosferatu Divisions and agents or Consortium-sanctioned mages. Handling outside of one’s designation is punishable by fine or imprisonment, depending on the severity
✵
Unknown: Regulatory status has not been formally declared, either due to rarity, recent discovery, jurisdictional disputes, or lack of documentation. Usage is risky, as enforcement can vary drastically
Class Terms
Lower Classes (I–III): These materials exhibit little to no Arcanean resonance. They are considered non-enchantable or only enchantable through highly specialized or brute-force methods (e.g. rune branding, blood-binding). Ideal for containment, insulation, or mundane reinforcement. These materials are also ethos-resistant, some more than others; they slow or negate ethos altogether
✵
Middle Classes (IV–VII): Moderately reactive, these are the standard-grade enchantable materials. They can absorb enchantments with relative ease and stability, making them ideal for weaponry, tools, charms, or reinforced architecture. Some may require runic primers or elemental alignment to hold advanced spells
✵
Upper Classes (VIII–X): Highly volatile or hyper-attuned to Arcana. These materials may amplify, corrupt, or even warp enchantments, making them extremely powerful but dangerous to work with. Enchanting such materials often requires master-level spellcraft, rare catalysts, and protective rituals. Improper handling can result in ethos blowback, sentient artifacts, or enchantment decay


Arcanean Crystals, Gems, and Stones
Crystals, gems, and stones with Arcanean properties and abilities
Conduit Materials (CM) → Generate energy capable of powering structures, vessels, systems etc.
Invoke Materials (IM) → Used primarily as weapons or to create bursts and surges of Arcana
Hybrid Materials (HM) → Produces balanced results as both a conduit and a weapon
Mnemonic Materials (MM) → Capable of containing non-physical and physical essence alike
Harvestable Mnemonic Materials (HMM) → Contained essence can power Arcana structures
The following statistics were gathered from average-sized and average grade (Refined) materials
Statistics for all sizes and grades can be found on each material's chapter page, found on the index page
Material Statistic Definitions
Average Arcana Capacity:
Indicates the raw Arcana capacity of the material, measured in morsums (Mr). This Arcana can be utilized in Arcana-Powered Structures, as well as recreationally, or it can be weaponized
OR
Average Essence Capacity:
Suggests how much essence a mnemonic crystal can store, measured in remis (Rm)
Approximate Mrh/Sri:
Suggests the hourly morsum power output or the seros usage per invoke ('activation') - or both if applicable
Recharge Rate:
Specifies the morsum-per-hour rate at which the material's Arcana recharges
Rarity: Specifies the rarity of the material, with higher rates (V-X) being rarer than lower ratings (I-IV)
✵
Arcana Type: Lists the Arcana type that the material possesses (eg. Fire, Ice, Nether, etc.)
✵
Resonance Rating: Measures the material’s raw Arcanean 'aura' on proximity scanners or thaumic resonance meters (lower ratings mean that the material is less likely to be detected)
✵
Regulatory Status: Indicates whether it’s legal to possess, trade, enchant, or use this material in Nosferatu and Consortium-monitored territories
✵
Origin/Environment: Where the material originates from/which environment it is found in
✵ Check below the material list for expanded term descriptions ✵

Regulatory Status Terms
Free Trade: The material is legally available for public or commercial use. No special license or clearance is required to acquire, use, or transport it, though export laws or safety protocols may still apply in some regions
✵
Restricted: Legal to use, but only under specific conditions, such as medical use, licensed enchantment labs, government contracts, or with direct oversight. May require special clearance, guild approval, or Arcanean regulation tags
✵
Prohibited: Fully outlawed. Possession, usage, or trade is criminalized under international Nosferatu and Mage Consortium law. Typically applies to materials tied to forbidden rituals, historical atrocities, or dangerous properties (e.g. mind control, necromancy, divine interference)
✵
Designated Use Only: Legal only for authorized individuals or species, such as Nosferatu Divisions and agents or Consortium-sanctioned mages. Handling outside of one’s designation is punishable by fine or imprisonment, depending on the severity
✵
Unknown: Regulatory status has not been formally declared, either due to rarity, recent discovery, jurisdictional disputes, or lack of documentation. Usage is risky, as enforcement can vary drastically

Arcana Strength Interpretation in Arcanean Crystals, Gems, and Stones
A material’s Arcana output, intensity, or capacity is expressed in either morsums (Mr), seros (Sr), or remis (Rm), depending on application.

The Units of Measurement
These units of measurement apply only to non-sentient Arcana
The energy/power of living things (ethos) is measured in copias, a separate unit tied to DNA
Morsum (Mr)
Morsums measure how much stable arcane energy a material can generate, store, or channel, either for use in Arcana-Powered Structures (such as Arcana Ships or Fierite Heating Systems) or for manipulation in Invoke Materials
Seros (Sr)
Seros apply to Invoke Materials, measuring how much of a material's Arcana is used to invoke it ('wake it up')
Crescere (Cr)
A crescere (Cr) provides the average output of morsums in both Conduit and Invoke materials, and acts as a buffer by reducing the seros cost required to activate Invoke Materials
Remis (Rm)
The containment capacity of a Mnemonic Crystal is measured in remis (Rm), which quantify how much essence, whether Arcana, emotion, memory, or physical material, a crystal can securely hold
✵
If a material best suited for Arcana-Powered Structures is invoked, it gives out significantly less power, uses a very high amount of seros, and easily becomes unstable and dangerous
Some materials can be used for both Conduit and Invoke purposes. These are called Hybrid Materials
Very rarely, a Mnemonic Material can be used as a Conduit Material. They are referred to as Harvestable Mnemonic Materials

How is Arcana Measured?
And what is it Comparable to?
These scales help determine a material’s role in infrastructure, combat, containment, or hybrid use, and they aren’t always directly correlated. A crystal may hold high morsum capacity yet require minimal seros to activate, or vice versa. Seros refers specifically to the internal expenditure of morsum used to invoke an Invoke Crystal—for example, a crystal with 50 morsum may cost 4 seros to activate, leaving 46 morsum available for function. Crescere ratings help quantify amplification potential across recharge and output, while remis are used to measure the total essence capacity of Mnemonic Materials, including both physical and intangible contents
Morsum (Mr)
Morsum is the standardized unit of measure for stable Arcana output in material-based magic—particularly crystals, enchanted metals, and natural composites. It functions similarly to how humans once measured electricity using watts, though Arcana is vastly more potent. As a result, even a single morsum represents a much higher energy threshold than mundane electrical units.
1 morsum (1 Mr) = 50 watts
100 morsums = 1 CenMorsum (1 cMr) = 5,000 watts (5kW)
While human systems once relied on crude wire-conduction and fossil-based generation, Arcana-Powered civilizations harness morsums directly from crystalline structures and aether-rich materials, yielding cleaner, more potent, and far more adaptable energy.
Arcana output is measured using a device known as a Metracant, a wand-like reader often used by engineers, mages, and regulators. At its core sits a verispect crystal, which reacts to Arcana flow and emits resonance pulses. These pulses are translated by the Metracant into a visible morsum rating, typically displayed via glyph-etched dials, embedded screens, or projection glyphs. Verispect crystals require periodic cleansing and re-attunement to ensure accurate readings, especially when exposed to volatile or soulbound materials.
High-end Metracants are capable of distinguishing between external morsum flow (e.g. passive emission from Conduit Materials) and internalized morsum use (e.g. pre-activation seros output), making them essential for fieldwork, spell-tech maintenance, and legal Arcana trade.






