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Arcana-Science & Nature

Arcana‑Science & Nature encompasses works dedicated to the study of ethos as a natural and measurable force within the world. This category includes texts on Arcanean reactive materials, elemental phenomena, Arcana‑infused flora and fauna, alchemical compounds, and the interaction between Caeleste energy and the physical environment.

Volumes within this category often combine empirical observation with arcane theory, serving scholars, practitioners, and researchers seeking to understand how Arcana shapes biology, geology, climate, and matter itself. Whether documenting the properties of enchanted minerals or charting the behaviour of ethos in living systems, these texts form the scientific foundation of Caeleste knowledge.

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Arcana Materials

Metals & Natural Composites, Crystals & Gems & Stones, Rocks & Minerals, Arcana Compounds, etc.

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Arcanean Metals and Natural Composites

Metals and natural composites with Arcanean properties and abilities & 'mundane' metals with anti-ethos abilities

Class: Indicates Arcana potency. Lower classes (I–III) are minimally reactive, while upper classes (VIII–X) exhibit intense Arcanean resonance or volatility

[see below for expanded term descriptions]

Rarity: Specifies the rarity of the material, with higher rates (V-VII) being rarer than lower ratings (I-IV)

Arcana Affinity: Lists the dominant Arcana type the material interacts with (eg. Fire, Ice, Nether, or Numen, Demon, Vampire, Lycan, Mage etc.)

Reactive Behaviour: Describes how the material behaves when exposed to Arcana

[see below for expanded term descriptions]

Resonance Rating: Measures the material’s raw Arcanean 'aura' on proximity scanners or thaumic resonance meters (lower ratings mean that the material is less likely to be detected)

Regulatory Status: Indicates whether it’s legal to possess, trade, enchant, or use this material in Nosferatu and Consortium-monitored territories

[see below for expanded term descriptions]

Constituents: Lists the individual substances that make up a natural composite

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Reactive Behaviour Terms

Inert: Non-reactive. Either fully immune to Arcana or nullifies nearby effects. Common in containment units, prisons, or environments where ethos suppression is needed

Stable: The material interacts predictably with Arcana. It may store, channel, or amplify ethos, but without unexpected side effects. Preferred in enchantments and long-term Arcanean constructs

Volatile: Highly reactive. The material may cause surges, Arcanean feedback, explosions, or corruption if mishandled. Dangerous to untrained users. Often used in destructive rituals or unstable weaponry

Leeching: Drains ethos from the caster, user, or targeted organism or object over time, leaving them/it weakened but alive/intact. May cause fatigue, temporary loss of abilities, or long-term depletion in living organisms

Thanocidic: The material kills or severely harms the organism and or ethos it is interacting with. Sometimes compared to an Arcanean poison or reflective death-curse trigger

 Catalytic: Doesn't store or use ethos directly, but triggers or enhances other Arcana reactions. Often used in potion-making, alchemical rituals, or Arcana-fusion processes. Often compared to an ethos conductor or amplifier that needs a second component to function

 

Regulatory Status Terms

Free Trade: The material is legally available for public or commercial use. No special license or clearance is required to acquire, use, or transport it, though export laws or safety protocols may still apply in some regions

Restricted: Legal to use, but only under specific conditions, such as medical use, licensed enchantment labs, government contracts, or with direct oversight. May require special clearance, guild approval, or Arcanean regulation tags

Prohibited: Fully outlawed. Possession, usage, or trade is criminalized under international Nosferatu and Mage Consortium law. Typically applies to materials tied to forbidden rituals, historical atrocities, or dangerous properties (e.g. mind control, necromancy, divine interference)

Designated Use Only: Legal only for authorized individuals or species, such as Nosferatu Divisions and agents or Consortium-sanctioned mages. Handling outside of one’s designation is punishable by fine or imprisonment, depending on the severity

Unknown: Regulatory status has not been formally declared, either due to rarity, recent discovery, jurisdictional disputes, or lack of documentation. Usage is risky, as enforcement can vary drastically

 

Class Terms

Lower Classes (I–III):
These materials exhibit little to no Arcanean resonance. They are considered non-enchantable or only enchantable through highly specialized or brute-force methods (e.g. rune branding, blood-binding). Ideal for containment, insulation, or mundane reinforcement. These materials are also ethos-resistant, some more than others; they slow or negate ethos altogether

Middle Classes (IV–VII): Moderately reactive, these are the standard-grade enchantable materials. They can absorb enchantments with relative ease and stability, making them ideal for weaponry, tools, charms, or reinforced architecture. Some may require runic primers or elemental alignment to hold advanced spells

Upper Classes (VIII–X):
Highly volatile or hyper-attuned to Arcana. These materials may amplify, corrupt, or even warp enchantments, making them extremely powerful but dangerous to work with. Enchanting such materials often requires master-level spellcraft, rare catalysts, and protective rituals. Improper handling can result in ethos blowback, sentient artifacts, or enchantment decay

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Arcanean Crystals, Gems, and Stones

Crystals, Gems, and stones with Arcanean properties and abilities

Conduit Crystals (CC) → Powering structures, vessels, systems
Invoke Crystals (IC) → Weapon use, spells, burst effects

Average Arcana Capacity: Indicates the raw Arcana capacity of the material, measured in morsums (Mr). This Arcana can be utilized in Arcana-Powered Structures, as well as recreationally, or it can be weaponized

[see below for expanded term descriptions]

&

Approximate Mrh/Sri: Suggests either the hourly power output of the material or the seros output per invoke ('activation')

&

Recharge Rate: Specifies the morsum-per-hour rate at which the material's Arcana recharges and under which conditions - the higher the number, the faster the material charges (I-XV) 

Rarity: Specifies the rarity of the material, with higher rates (V-X) being rarer than lower ratings (I-IV)

Arcana Type: Lists the Arcana type that the material possesses (eg. Fire, Ice, Nether, etc.)

Resonance Rating: Measures the material’s raw Arcanean 'aura' on proximity scanners or thaumic resonance meters (lower ratings mean that the material is less likely to be detected)

Regulatory Status: Indicates whether it’s legal to possess, trade, enchant, or use this material in Nosferatu and Consortium-monitored territories

[see below for expanded term descriptions]

Origin: Where the material originates from

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Regulatory Status Terms

Free Trade: The material is legally available for public or commercial use. No special license or clearance is required to acquire, use, or transport it, though export laws or safety protocols may still apply in some regions

Restricted: Legal to use, but only under specific conditions, such as medical use, licensed enchantment labs, government contracts, or with direct oversight. May require special clearance, guild approval, or Arcanean regulation tags

Prohibited: Fully outlawed. Possession, usage, or trade is criminalized under international Nosferatu and Mage Consortium law. Typically applies to materials tied to forbidden rituals, historical atrocities, or dangerous properties (e.g. mind control, necromancy, divine interference)

Designated Use Only: Legal only for authorized individuals or species, such as Nosferatu Divisions and agents or Consortium-sanctioned mages. Handling outside of one’s designation is punishable by fine or imprisonment, depending on the severity

Unknown: Regulatory status has not been formally declared, either due to rarity, recent discovery, jurisdictional disputes, or lack of documentation. Usage is risky, as enforcement can vary drastically

 

Arcana Strength Interpretation

This indicates a material’s raw Arcana output or intensity, expressed in either morsums (Mr) or seros (Sr), depending on application
 

Morsums (Mr) measure how much stable arcane energy a material can generate, store, or channel for use in Arcana-Powered Structures, such as Arcana Ships or Fierite Heating Systems


Seros (Sr) measure volatile and long-form spellwork Arcana potential, used when the material is intended for weaponization, combat enchantments, ritual catalysts, or short-burst spells where burst output and destructive yield matter more than endurance


Both scales help determine a material’s role in infrastructure vs combat and are not always correlated; some materials may have high seros but low morsum ratings, and vice versa

What Is a Morsum or Seros?


Morsum (Mr): Measures stable power output in material-based Arcana, much like how electricity is measured in watts
1 morsum (1 Mr) = 50 watts | 100 morsums = 1 cenmorsum (1 cMr) = 5,000 watts (5kW)


Seros (Sr): Measures weaponized/utilizable Arcana potential, used when the material is intended for weaponization, combat enchantments, ritual catalysts, or short-burst spells where destructive yield and impact matter more than sustained output. Comparable to amperage in electrical systems, seros reflect the intensity and immediacy of arcane discharge (how much force or effect is delivered in a single pulse rather than over time). Unlike morsums, however, there is no comparable ampage rate.

Note: If a crystal best suited for Arcana-Powered Structures is used in a weapon-like manner, it will give out significantly less power, costs a very high amount of seros to invoke, and easily becomes unstable and dangerous


Note: Morsums and Seros apply only to non-sentient Arcana. Soul-linked or innate magic—like that of living beings—is measured in copies, a separate unit tied to one’s magical DNA (ethos matrix)

 

Strength Tiers (Morsum Scale)


Each material is assigned a morsum tier based on its maximum stable energy output per second:


Low (1–10 Mr): Emits minimal Arcana. Used in basic charms, scribing tools, ambient lighting, or divination foci
Moderate (11–30 Mr): Ideal for entry-level spell-tech, utility enchantments, and household runework
High (31–70 Mr): Supports medium-grade enchantments, kinetic wards, talismans, or short-range portals
Superior (71–120 Mr): Used in field-caster gear, aetheric engines, warding anchors, and defensive sigilwork
Prime (121–250 Mr): Reserved for major constructs, advanced spellcraft, teleportation arrays, or combat-grade arcane tools
Legendary/Overlimit (250+ Mr): Extremely rare and often unstable. Capable of powering entire arcane grids or catalyzing catastrophic events. Heavily regulated


⚠️ Output can degrade if the material is overdrawn or improperly stored. Recharge rates vary by composition.

 

Invoke Tiers (Seros Scale)
 

Used for measuring how much Arcana it 'costs' to invoke a crystal intended for weapon usage, destructive spells, etc.:
 

Whisper Tier: 1–5 Sr | Faint Arcana flicker. Safe for passive artifacts, insignias, or bonded tokens. Often unnoticed unless attuned
Irritant (6–15 Sr): Mild volatility—may cause arcane static, flash-burns, or brief aether

Flicker Tier: 6–15 Sr | Minor disruptive output. May cause arcane static, mild sigil reactions, or harmless flares. Used in arcane alarms and apprentice-grade hexes

Breach Tier: 16–30 Sr | Active invocation. Opens channels for offensive enchantments, elemental strikes, or short-range spell bursts. Common in mage armament cores. It can also trigger area effects. Often used in combat reagents

Rend Tier: 31–70 Sr | High-output, battlefield-grade. Capable of breaking containment, distorting ether flow, and rupturing Arcanean constructs. Often outlawed without clearance

Sundering Tier: 71+ Sr | Cataclysmic energy load. Risk of violent backlash, planar tears, soul-burn, or spatial implosion. Requires sanctioned binding or glyph-lock systems. Only elite combat mages and licensed warcasters may wield such crystalsp

 

Crescere Presence
 

A crescere (Cr) provides the average output of morsums in both types of material. Typically, harvested materials possess a rate of 1 Cr, but when extracted methodically, such as directly from ley-lines or using enchanted tools to ensure the utmost care, the crescere rate can be much higher and acts as a multiplier.

For example, crystal 'X' is typically harvested with:

50 Mr capacity

6 Mr per cast

5 Sr to invoke

Recharge rate of IV

Standard crescere rate of 1

But if crystal 'X' was harvested from a ley-line with a rate of 2 Cr:

50 Mr capacity

12 Mr per cast

2.5 Sr to invoke

Recharge rate of VIII

 

So, higher Cr increases the morsum output, therefore increasing the strength/power of the cast. It lowers the Sr cost of invoking, and improves the recharge rate

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