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- Social Structure & Hierarchies | T.Csernis
Back to Demons Index Back to Treatise Categories Social Structure & Hierarchies How demons organize and govern themselves. Associated Volumes and Records This section highlights related records and supplementary texts that provide additional context, expanded research, or alternate perspectives relevant to the subject of this chapter. These volumes are recommended for readers seeking a deeper understanding or cross-referenced material within the archive. Fie⌊d ʍage$ ⊥racking $ouɼce… I⥏n∫or₥₳tion tɍαn$ℓa⊥iθ∩ ∪ndeɼ s¢hθ∩αɼly Ɽe∨ieω en⊢ɍy a∨äiℓâbįⱠï⊥ÿ ⓔxpe¢⊥ed $oo∩ $ome ⍴ageş $⊥i⌊ aωãťi∩ǥ Fie⌊d ʍage ɍeco∨eɍy ➤ Read Volume Fie⌊d ʍage$ ⊥racking $ouɼce… I⥏n∫or₥₳tion tɍαn$ℓa⊥iθ∩ ∪ndeɼ s¢hθ∩αɼly Ɽe∨ieω en⊢ɍy a∨äiℓâbįⱠï⊥ÿ ⓔxpe¢⊥ed $oo∩ $ome ⍴ageş $⊥i⌊ aωãťi∩ǥ Fie⌊d ʍage ɍeco∨eɍy ➤ Read Volume Fie⌊d ʍage$ ⊥racking $ouɼce… I⥏n∫or₥₳tion tɍαn$ℓa⊥iθ∩ ∪ndeɼ s¢hθ∩αɼly Ɽe∨ieω en⊢ɍy a∨äiℓâbįⱠï⊥ÿ ⓔxpe¢⊥ed $oo∩ $ome ⍴ageş $⊥i⌊ aωãťi∩ǥ Fie⌊d ʍage ɍeco∨eɍy ➤ Read Volume Nosferatu Sanctioned Amendments and Updates ʍi$si∩₲ ⥏n∫or₥₳tion ∪ndeɼ s¢hθ∩αɼly Ɽe∨ieω. ⊔pdα⊥ed en⊢ɍy ⓔxpe¢⊥ed $oo∩...
- Tenebricite | T.Csernis
< Back to Index Page Tenebricite Fie⌊d ʍage$ $⊥i⌊⊥racking ∇he $ouɼce… Tɍαn$ℓa⊥iθ∩ øƒ $¢Ɽip⊥ ⍴en∂inǥ. ⊂he¢k ⊏a¢k ∩ex⊥ ⓛunaɍ ¢y¢ℓe... ʍi$si ∩₲ ⥏n∫or₥₳tion. ɍeco ∨eɍy ⓔ xpe¢ ⊥ed $oo ∩... Previous Next
- Freja Ardelean | T.Csernis
< Back Freja Ardelean Other names: ? Situation/Profession: ? Born: ? Zodiac: ? Age: ? Height: ? Species: ? Bloodline: ? Previous Next
- The Seven Realms | T.Csernis
THE SEVEN REALMS Created by the Numen, the Void (also called the Numenverse) homes seven planet-like masses called realms. All these realms hold a different amount of ethos, have their own rules, and are home to hundreds of different species. Some of these realms also possess gateways to pocket-worlds, smaller, hidden realms. ⏎ Back to Book of Lore MAREAETERNUM Mareaeternum is made up of mostly water and small, secluded islands. Only two large landmasses exist, one on each side of the globe. Despite its lack of land, this realm's main inhabitants are werewolves. Aegis' Thalis and Ares settled in Mareaeternum after falling out with Letholdus. For a while, they peacefully owned one of the two landmasses each, but as with all Numen-blooded creatures, war was inevitable. - LETHOLDUS This realm's name gives away its purpose. Letholdus was the Demiurge's sanctuary until his failed creations turned it into a wasteland. Letholdus has long abandoned this realm for Alvenguard, leaving behind the creatures that managed to adapt to the harsh, toxic atmosphere. There is no ethos here. Letholdus made sure to strip the realm of any trace of it before his departure. If anyone with ethos other than a Numen were to enter this realm, they would wither into a mundane, ethos-less echo of what they should be. - CELITRIANAS This world was once home to Aegis' Ashtridar and Nyxaris, though their rivalry threw the world into darkness. There is a large fae presence in Celitrianas, but most of them remain hidden and out of human affairs. The Vertora, however [the Moonlight and Sunlight Courts] adopted Ashtridar's care for humans and did what they could to protect them before the Vertora were attacked by the Unseelie and wiped out. Now, the world is plagued by Unseelie, who strive only to destroy. AEGISGUARD Aegisguard is home to more ethos-possessing species than any of the other realms. It can also serve as a haven for up to three Numen at once. It holds the second-largest amount of ethos of any of the realms. Gateways (or portals) to three large pocket worlds, Eltaria, Draesaterra, and Akhir, exist within Aegisguard. They are the only three pocket worlds to have been discovered, but there are believed to be more elsewhere. ➣ See More GLACIAQUA Although the smallest realm next to Tengesto, Glaciaqua is home to thousands of Aegis' offspring. A realm ruled by dragons and similar species; no humanoids live here or dare set foot. Glaciaqua, when spoken of, is said to be the place the Aegis train and selectively breed offspring. It is the realm that homes the most ethos, or as it is called here, magic. Glaciaqua is Letholdus' greatest source of belief-strengthened power. - TENGETSO Often described as Damien's cesspool, Tengetso has become a literal dumping ground for things Damien has grown tired of. His enemies, creations that didn't turn out perfect; everything Damien has deemed as unworthy ends up here. Despite the former conclusion, civilization exists in Tengetso. Humanoids and humans have managed to make their homes here, but life is an everyday battle. Rotting, undead corpses walk the land, as do huge, armoured creatures fueled with just as much hatred for Damien as everything else that lives here. Tengetso is Damien's greatest source of belief-strengthened power. - YILMANA A world similar to Celitrianas. The majority of the population are elves. ⏎ Back to Book of Lore
- Ada Ardelean | T.Csernis
< Back Ada Ardelean Other names: ? Situation/Profession: ? Born: ? Zodiac: ? Age: ? Height: ? Species: ? Bloodline: ? Previous Next
- LORE: Arcana-Science & Nature | T.Csernis
Arcana-Science & Nature Arcana‑Science & Nature encompasses works dedicated to the study of ethos as a natural and measurable force within the world. This category includes texts on Arcanean reactive materials, elemental phenomena, Arcana‑infused flora and fauna, alchemical compounds, and the interaction between Caeleste energy and the physical environment. Volumes within this category often combine empirical observation with arcane theory, serving scholars, practitioners, and researchers seeking to understand how Arcana shapes biology, geology, climate, and matter itself. Whether documenting the properties of enchanted minerals or charting the behaviour of ethos in living systems, these texts form the scientific foundation of Caeleste knowledge. ⏎ Return to Lore Directory Arcana Materials Metals & Natural Composites, Crystals & Gems & Stones, Rocks & Minerals, Arcana Compounds, etc. View full material index Arcanean Metals and Natural Composites Metals and natural composites with Arcanean properties and abilities & 'mundane' metals with anti-ethos abilities Class: Indicates Arcana potency. Lower classes (I–III) are minimally reactive, while upper classes (VIII–X) exhibit intense Arcanean resonance or volatility [see below for expanded term descriptions] ✵ Rarity: Specifies the rarity of the material, with higher rates (V-VII) being rarer than lower ratings (I-IV) ✵ Arcana Affinity: Lists the dominant Arcana type the material interacts with (eg. Fire, Ice, Nether, or Numen, Demon, Vampire, Lycan, Mage etc.) ✵ Reactive Behaviour: Describes how the material behaves when exposed to Arcana [see below for expanded term descriptions] ✵ Resonance Rating: Measures the material’s raw Arcanean 'aura' on proximity scanners or thaumic resonance meters (lower ratings mean that the material is less likely to be detected) ✵ Regulatory Status: Indicates whether it’s legal to possess, trade, enchant, or use this material in Nosferatu and Consortium-monitored territories [see below for expanded term descriptions] ✵ Constituents: Lists the individual substances that make up a natural composite Demonbone Class: VIII Rarity: VII Arcana Affinity: Demon Reactive Behaviour: Thanocidic Resonance Rating: 4-5 Regulatory Status: Unknown Constituents: N/A Read More Deridiuz Class: X Rarity: VII Arcana Affinity: Numen, Demon Reactive Behaviour: Thanocidic Resonance Rating: 0.5-1 Regulatory Status: Prohibited Constituents: N/A Read More Ebonsteel Class: V Rarity: IV Arcana Affinity: Enchantment Reactive Behaviour: Stable Resonance Rating: 8.5-10 Regulatory Status: Free Trade Constituents: N/A Read More Gold Class: I Rarity: III Arcana Affinity: Aegis Reactive Behaviour: Inert Resonance Rating: 0-0.5 Regulatory Status: Free Trade Constituents: N/A Read More Lunacite Class: IX Rarity: IV Arcana Affinity: Biological Material Reactive Behaviour: Stable Resonance Rating: 6-7 Regulatory Status: Designated Use Only Constituents: N/A Read More Mortem Metallum Class: X Rarity: VII Arcana Affinity: All Reactive Behaviour: Thanocidic Resonance Rating: 0 Regulatory Status: Prohibited Constituents: N/A Read More Platinum Class: III Rarity: IV Arcana Affinity: Demon Reactive Behaviour: Inert, Stable Resonance Rating: 7-8.5 Regulatory Status: Designated Use Only Constituents: N/A Read More Quicksilver Class: IV Rarity: IV Arcana Affinity: Caeleste Reactive Behaviour: Inert, Stable Resonance Rating: 6-7 Regulatory Status: Designated Use Only Constituents: N/A Read More Rhodium Class: II Rarity: V Arcana Affinity: Demon Reactive Behaviour: Inert, Stable Resonance Rating: 6-7 Regulatory Status: Designated Use Only Constituents: N/A Read More Silver Class: II Rarity: II Arcana Affinity: Caeleste Reactive Behaviour: Inert, Stable Resonance Rating: 0.5-1.5 Regulatory Status: Free Trade Constituents: N/A Read More Sunroot Gold Class: VII Rarity: VI Arcana Affinity: Mage, Witch, Seer Reactive Behaviour: Volatile Resonance Rating: 2-2.5 Regulatory Status: Designated Use Only Constituents: N/A Read More Tenebricite Class: IX Rarity: VII Arcana Affinity: Enchantment Reactive Behaviour: Stable Resonance Rating: 6.5-8 Regulatory Status: Designated Use Only Constituents: N/A Read More Varyn Brass Class: II Rarity: III Arcana Affinity: Heat, Strengthening Reactive Behaviour: Stable Resonance Rating: 8-9 Regulatory Status: Free Trade Constituents: Etheric gold, cryptic iron, arcane steel Read More Vendite Class: IX Rarity: VI Arcana Affinity: Elven, Enchantment Reactive Behaviour: Inert, Volatile Resonance Rating: 0-1 Regulatory Status: Restricted Constituents: N/A Read More Reactive Behaviour Terms Inert: Non-reactive. Either fully immune to Arcana or nullifies nearby effects. Common in containment units, prisons, or environments where ethos suppression is needed ✵ Stable: The material interacts predictably with Arcana. It may store, channel, or amplify ethos, but without unexpected side effects. Preferred in enchantments and long-term Arcanean constructs ✵ Volatile: Highly reactive. The material may cause surges, Arcanean feedback, explosions, or corruption if mishandled. Dangerous to untrained users. Often used in destructive rituals or unstable weaponry ✵ Leeching: Drains ethos from the caster, user, or targeted organism or object over time, leaving them/it weakened but alive/intact. May cause fatigue, temporary loss of abilities, or long-term depletion in living organisms ✵ Thanocidic: The material kills or severely harms the organism and or ethos it is interacting with. Sometimes compared to an Arcanean poison or reflective death-curse trigger ✵ Catalytic: Doesn't store or use ethos directly, but triggers or enhances other Arcana reactions. Often used in potion-making, alchemical rituals, or Arcana-fusion processes. Often compared to an ethos conductor or amplifier that needs a second component to function Regulatory Status Terms Free Trade: The material is legally available for public or commercial use. No special license or clearance is required to acquire, use, or transport it, though export laws or safety protocols may still apply in some regions ✵ Restricted: Legal to use, but only under specific conditions, such as medical use, licensed enchantment labs, government contracts, or with direct oversight. May require special clearance, guild approval, or Arcanean regulation tags ✵ Prohibited: Fully outlawed. Possession, usage, or trade is criminalized under international Nosferatu and Mage Consortium law. Typically applies to materials tied to forbidden rituals, historical atrocities, or dangerous properties (e.g. mind control, necromancy, divine interference) ✵ Designated Use Only: Legal only for authorized individuals or species, such as Nosferatu Divisions and agents or Consortium-sanctioned mages. Handling outside of one’s designation is punishable by fine or imprisonment, depending on the severity ✵ Unknown: Regulatory status has not been formally declared, either due to rarity, recent discovery, jurisdictional disputes, or lack of documentation. Usage is risky, as enforcement can vary drastically Class Terms Lower Classes (I–III): These materials exhibit little to no Arcanean resonance. They are considered non-enchantable or only enchantable through highly specialized or brute-force methods (e.g. rune branding, blood-binding). Ideal for containment, insulation, or mundane reinforcement. These materials are also ethos-resistant, some more than others; they slow or negate ethos altogether ✵ Middle Classes (IV–VII): Moderately reactive, these are the standard-grade enchantable materials. They can absorb enchantments with relative ease and stability, making them ideal for weaponry, tools, charms, or reinforced architecture. Some may require runic primers or elemental alignment to hold advanced spells ✵ Upper Classes (VIII–X): Highly volatile or hyper-attuned to Arcana. These materials may amplify, corrupt, or even warp enchantments, making them extremely powerful but dangerous to work with. Enchanting such materials often requires master-level spellcraft, rare catalysts, and protective rituals. Improper handling can result in ethos blowback, sentient artifacts, or enchantment decay Arcanean Crystals, Gems, and Stones Crystals, gems, and stones with Arcanean properties and abilities Conduit Materials (CM) → Generate energy capable of powering structures, vessels, systems etc. Invoke Materials (IM) → Used primarily as weapons or to create bursts and surges of Arcana Hybrid Materials (HM) → Produces balanced results as both a conduit and a weapon Mnemonic Materials (MM) → Capable of containing non-physical and physical essence alike Harvestable Mnemonic Materials (HMM) → Contained essence can power Arcana structures The following statistics were gathered from average-sized and average grade (Refined) materials Statistics for all sizes and grades can be found on each material's chapter page, found on the index page Crystals, Gems, and Stones Index ➣ Material Statistic Definitions Average Arcana Capacity: Indicates the raw Arcana capacity of the material, measured in morsums (Mr). This Arcana can be utilized in Arcana-Powered Structures, as well as recreationally, or it can be weaponized OR Average Essence Capacity: Suggests how much essence a mnemonic crystal can store, measured in remis (Rm) Approximate Mrh/Sri: Suggests the hourly morsum power output or the seros usage per invoke ('activation') - or both if applicable Recharge Rate: Specifies the morsum-per-hour rate at which the material's Arcana recharges Learn more about how Arcana is measured ➣ Rarity: Specifies the rarity of the material, with higher rates (V-X) being rarer than lower ratings (I-IV) ✵ Arcana Type: Lists the Arcana type that the material possesses (eg. Fire, Ice, Nether, etc.) ✵ Resonance Rating: Measures the material’s raw Arcanean 'aura' on proximity scanners or thaumic resonance meters (lower ratings mean that the material is less likely to be detected) ✵ Regulatory Status: Indicates whether it’s legal to possess, trade, enchant, or use this material in Nosferatu and Consortium-monitored territories ✵ Origin/Environment: Where the material originates from/which environment it is found in ✵ Check below the material list for expanded term descriptions ✵ Aetherstone Type: Invoke Material Average Arcana Capacity: 250-600 Mrs Approx Mrh/Sri: 3-5 Sri Recharge Rate: 20-35 Mrh Rarity: IX Arcana Type: Erichdian Resonance Rating: V-VII Regulatory Status: Designated Use Only Origin: The Purgatory Border Read More Aqualis Crystal Type: Conduit Material Average Arcana Capacity: 500-780 Mrs Approx Mrh/Sri: 190 Mrh Recharge Rate: 110-145 Mrh Rarity: III Arcana Type: Water Resonance Rating: VIII Regulatory Status: Free Trade Environment: Waterfalls, Floating Islands Read More Arcana Flight-Stone Type: Hybrid Material Average Arcana Capacity: 840 Mrs Approx Mrh/Sri: 32 Mrh / 6 Sri Recharge Rate: 26.9 Mrh Rarity: IX Arcana Type: Gravitational Resonance Rating: 1 Regulatory Status: Unknown Origin: In proximity to void gems Read More Fierite Crystal Type: Hybrid Material Average Arcana Capacity: 3150 Mrs Approx Mrh/Sri: 120 Mrh / 20 Sri Recharge Rate: 55 Mrh in standard kiln Rarity: IX Arcana Type: Fire Resonance Rating: VIII Regulatory Status: Free Trade Environment: In and around to volcanoes Read More Illuminare Crystal Type: Conduit Material Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Luciferium Type: Hybrid Material Average Arcana Capacity: Unknown Approx Mrh/Sri: Unknown Recharge Rate: Unknown Rarity: X Arcana Type: Lucidian Resonance Rating: 0 Regulatory Status: Prohibited Origin: Hell and the Underworld Read More Repono Crystal Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Revelite Stone Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Sélaphine Quartz Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Sensus Stone Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Severium Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Sonivite Crystal Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Tempus Stone Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Void Gem Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Voidstone Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Wendric Gem Type: Hybrid Material Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Regulatory Status Terms Free Trade: The material is legally available for public or commercial use. No special license or clearance is required to acquire, use, or transport it, though export laws or safety protocols may still apply in some regions ✵ Restricted: Legal to use, but only under specific conditions, such as medical use, licensed enchantment labs, government contracts, or with direct oversight. May require special clearance, guild approval, or Arcanean regulation tags ✵ Prohibited: Fully outlawed. Possession, usage, or trade is criminalized under international Nosferatu and Mage Consortium law. Typically applies to materials tied to forbidden rituals, historical atrocities, or dangerous properties (e.g. mind control, necromancy, divine interference) ✵ Designated Use Only: Legal only for authorized individuals or species, such as Nosferatu Divisions and agents or Consortium-sanctioned mages. Handling outside of one’s designation is punishable by fine or imprisonment, depending on the severity ✵ Unknown: Regulatory status has not been formally declared, either due to rarity, recent discovery, jurisdictional disputes, or lack of documentation. Usage is risky, as enforcement can vary drastically Arcana Strength Interpretation in Arcanean Crystals, Gems, and Stones A material’s Arcana output, intensity, or capacity is expressed in either morsums (Mr), seros (Sr), or remis (Rm), depending on application. The Units of Measurement These units of measurement apply only to non-sentient Arcana The energy/power of living things (ethos) is measured in copias, a separate unit tied to DNA Morsum (Mr) Morsums measure how much stable arcane energy a material can generate, store, or channel, either for use in Arcana-Powered Structures (such as Arcana Ships or Fierite Heating Systems) or for manipulation in Invoke Materials Seros (Sr) Seros apply to Invoke Materials, measuring how much of a material's Arcana is used to invoke it ('wake it up') Crescere (Cr) A crescere (Cr) provides the average output of morsums in both Conduit and Invoke materials, and acts as a buffer by reducing the seros cost required to activate Invoke Materials Remis (Rm) The containment capacity of a Mnemonic Crystal is measured in remis (Rm), which quantify how much essence, whether Arcana, emotion, memory, or physical material, a crystal can securely hold ✵ If a material best suited for Arcana-Powered Structures is invoked, it gives out significantly less power, uses a very high amount of seros, and easily becomes unstable and dangerous Some materials can be used for both Conduit and Invoke purposes. These are called Hybrid Materials Very rarely, a Mnemonic Material can be used as a Conduit Material. They are referred to as Harvestable Mnemonic Materials How is Arcana Measured? And what is it Comparable to? These scales help determine a material’s role in infrastructure, combat, containment, or hybrid use, and they aren’t always directly correlated. A crystal may hold high morsum capacity yet require minimal seros to activate, or vice versa. Seros refers specifically to the internal expenditure of morsum used to invoke an Invoke Crystal—for example, a crystal with 50 morsum may cost 4 seros to activate, leaving 46 morsum available for function. Crescere ratings help quantify amplification potential across recharge and output, while remis are used to measure the total essence capacity of Mnemonic Materials, including both physical and intangible contents Morsum (Mr) Morsum is the standardized unit of measure for stable Arcana output in material-based magic—particularly crystals, enchanted metals, and natural composites. It functions similarly to how humans once measured electricity using watts, though Arcana is vastly more potent. As a result, even a single morsum represents a much higher energy threshold than mundane electrical units. 1 morsum (1 Mr) = 50 watts 100 morsums = 1 CenMorsum (1 cMr) = 5,000 watts (5kW) While human systems once relied on crude wire-conduction and fossil-based generation, Arcana-Powered civilizations harness morsums directly from crystalline structures and aether-rich materials, yielding cleaner, more potent, and far more adaptable energy. Arcana output is measured using a device known as a Metracant, a wand-like reader often used by engineers, mages, and regulators. At its core sits a verispect crystal, which reacts to Arcana flow and emits resonance pulses. These pulses are translated by the Metracant into a visible morsum rating, typically displayed via glyph-etched dials, embedded screens, or projection glyphs. Verispect crystals require periodic cleansing and re-attunement to ensure accurate readings, especially when exposed to volatile or soulbound materials. High-end Metracants are capable of distinguishing between external morsum flow (e.g. passive emission from Conduit Materials) and internalized morsum use (e.g. pre-activation seros output), making them essential for fieldwork, spell-tech maintenance, and legal Arcana trade.
- coming soon page | T.Csernis
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