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- Accent | T.Csernis
UNDERSTANDING ALUCARD'S DIALOGUE ACCENT Alucard's dialogue in the original edition of The Numen Chronicles books has an accent. He doesn't pronounce Hs, THs and some Rs. Below are some examples to help you understand his dialogue: You'll see words like 'ead (head), 'ere (here), and 'owever (however), missing the H. THs are often ZHs, such as zhat (that), zhis (this), zhe (the), and zhere (there). In other cases, you'll see ozzer (other). Ws become Vs, such as vhat (what), vhere (where), and vhy (why). Some Ds become Zs, such as Zamien (Damien), zon't (don't), and Zetlaff (Detlaff). Fs also become Vs, such as vollow (follow), vriend (friend), and vor (for). And some Rs become Vs, such as vest (rest), Veiner (Reiner), and Remont (Vemont). Below is a more detailed guide: Vhat = What Vhen = When Vhere = Where Vhy = Why Vant = Want Voman = Woman Vomen = Women Vhatever = Whatever Vherever = Wherever Vhenever = Whenever Vrite = Write Vrist = Wrist Vrong = Wrong Verevolf = Werewolf Zhe = The Zhere = There Zhat = That Zhis = This Zhen = Then Zhan = Than Zhem = Them Zheir = Their Zhemselv = Themself Zhemselves = Themselves Zheirselv = Theirself Zheirselves = Theirselves Zhomas = Thomas Vree = Three Togezzer = Together Ozzervise = Otherwise Vight = Right Vest = Rest Vace = Race Ving = Ring Vace = Face Vorgot = Forgot Vinger = Finger Vor = For Virst = First Vree = Free Zoesn't = Doesn't Zamien = Damien Zetlaff = Detlaff Zemon = Demon Divverent = Different Brover = Brother Gazzer = Gather Accent Guide: Text
- LORE: Caeleste Treatise | T.Csernis
Caeleste Treatise A Extensive Guide to the Caeleste of Aegisguard “Peace is not built on trust, but on knowledge. Know your allies as well as your predators.” — Scribe-General Ilyen Ro, Nosferatu Archivist Compiled by Consortium-appointed anthropologists, ethologists, and interspecies historians, The Caeleste Treatise stands as the most comprehensive reference on the world’s Caeleste peoples. This extensive volume documents the origins, physiologies, cultures, and social structures of Caeleste species. Each volume explores the species’ known biological and metaphysical traits, behavioural tendencies, governing hierarchies, and recorded relations with both human and other Caeleste societies. Cross-referenced data from field interviews, bloodline records, and translated lore texts provide a unified understanding of each race’s place in the world’s delicate balance. Though intended for academic and diplomatic use, the Treatise serves equally as a practical guide for peacekeepers, envoys, and inquisitors navigating interspecies relations. To know the customs, laws, and temperaments of one’s fellow beings is to avoid conflict—and perhaps, on rare occasion, to build trust. All Caeleste peoples within this record are categorized by origin, domain, and Arcana composition. These classifications can be found in the section below. Back to the Lore Archive Validated by the Caeleste Council — Reviewed by Scholars, Envoys, and Arcanists Alike “At last, a record of the Caeleste peoples that favours truth over folklore. Equal parts revelation and reckoning.” — Doyenne Valtris Nheir, Senior Diplomatic Scholar, Hall of Arcanean Law ✧ “A vital tool for conflict avoidance—or escalation, depending on how well you read.” — Sevrick Ollenmar, Interspecies Negotiator, Consortium Council Tier IV ✧ “Some entries made me laugh. Some made me cry. All made me worried for my job.” — Inspector Helvid Marren, Department of Civilian Caeleste Affairs ✧ “Finally, a lore book that doesn’t treat demon culture as a footnote. Well done.” — Magister Kaelis Dorn, Infernal Ethnologist, Ashmark Institute Treatise Categories Demons Infernal or Netherborn humanoids Includes: Demons who have taken human forms Shadowspawn, ashmarked etc. Fallen celestials and nether hybrids Notes: May be tied to realms like the Underworld, Hell, Purgatory, or unique infernal planes. Often very territorial and dangerous, possessing their own rules and societal standards. ➤ Access Species Volume Vampires Hemovoric humanoids Includes: True Vampires, Vampiric Beasts Soul Leeches, Shades, Ghouls Notes: Defined by dependence on blood, nocturnal biology, and immortality via undeath or curse. Some variants blur lines with astrals or demons. ➤ Access Species Volume Lycans Moonbound (shifters bound to the moons) Includes: Werewolves, wolf-walkers, direbeasts Jackal, fox, coyote, or hyena shifters Big-cat shifters (panthera lineages) Ursine or boar shifters (rare or ancient branches) Notes: Always tied to lunar cycles, bloodline curses, or primal Arcana. Their hierarchy usually depends on dominance and territory. ➤ Access Species Volume Shapeshifters Polymorphic humanoids Includes: Animal Shifters (not bound to the moons) Mimics, Doppelgängers, Druids Entities capable of full-form replication or mutation Notes: Unlike lycans, they can assume multiple or non-animal forms and are not bound to moon cycles. Some absorb identity, others are illusion-based. ➤ Access Species Volume Elves Elven-blooded humanoids Includes: Elves of different regions and biomes Elves with different Arcana Notes: Beings infused with pure Arcana. They embody long life, beauty, and Arcanean resonance. Their traits and temperaments differ by elemental or celestial alignment, and their societies are often shaped by lineage purity, ethos strength, and ancestral tradition. ➤ Access Species Volume Fae ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... ➤ Access Species Volume Mages ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... ➤ Access Species Volume Seers ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... ➤ Access Species Volume Witches ʍi$si∩ ₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... ➤ Access Species Volume Astrals ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... ➤ Access Species Volume Celestials ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... ➤ Access Species Volume Undead ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... ➤ Access Species Volume Elementals ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... ➤ Access Species Volume Primordials ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... ➤ Access Species Volume Hybrids and Constructed ʍi$si∩₲ ⥏n∫or₥₳tion. ɍeco∨eɍy ⓔxpe¢⊥ed $oo∩... ➤ Access Species Volume
- ShortStories | T.Csernis
SHORT STORIES My other, shorter works. THE MAW Micro Fiction 3rd place winner of Wattpad's mini saga duology challenge. Kala loved her little brother to no end. She'd do anything for him. That creature had taken his sister. Sam was ready to destroy it. ➣ Read on Wattpad CROWLEY Short Story Winner of Wattpad's Aim To Engage 2021 (Zombies) Crowley was all I had left of my brother, but I had no choice but to leave him embedded in the head of a monstrous creature. ➣ Read on Wattpad FALLING SKY Short Story Winner of Wattpad's Teen Fiction Contest: End of the World We all received that same notice--just fourteen hours left. For some, it was devastating. For me, I might say it was a long-awaited relief. ➣ Read on Wattpad INCUBATOR Short Story Published in the IN THE NECK OF THE WOODS anthology by Greykin Press There was something in the Clovedale Woods. A rabid dog, a manged animal twisted and mutilated by the chemicals that the local pharma dumped in the lake, or a deranged man driven insane by the deaths of his family? ➣ Read on Wattpad ⏎ Return to Home
- LORE: Arcana-Science & Nature | T.Csernis
Arcana-Science & Nature Arcana‑Science & Nature encompasses works dedicated to the study of ethos as a natural and measurable force within the world. This category includes texts on Arcanean reactive materials, elemental phenomena, Arcana‑infused flora and fauna, alchemical compounds, and the interaction between Caeleste energy and the physical environment. Volumes within this category often combine empirical observation with arcane theory, serving scholars, practitioners, and researchers seeking to understand how Arcana shapes biology, geology, climate, and matter itself. Whether documenting the properties of enchanted minerals or charting the behaviour of ethos in living systems, these texts form the scientific foundation of Caeleste knowledge. ⏎ Return to Lore Directory Arcana Materials Metals & Natural Composites, Crystals & Gems & Stones, Rocks & Minerals, Arcana Compounds, etc. View full material index Arcanean Metals and Natural Composites Metals and natural composites with Arcanean properties and abilities & 'mundane' metals with anti-ethos abilities Class: Indicates Arcana potency. Lower classes (I–III) are minimally reactive, while upper classes (VIII–X) exhibit intense Arcanean resonance or volatility [see below for expanded term descriptions] ✵ Rarity: Specifies the rarity of the material, with higher rates (V-VII) being rarer than lower ratings (I-IV) ✵ Arcana Affinity: Lists the dominant Arcana type the material interacts with (eg. Fire, Ice, Nether, or Numen, Demon, Vampire, Lycan, Mage etc.) ✵ Reactive Behaviour: Describes how the material behaves when exposed to Arcana [see below for expanded term descriptions] ✵ Resonance Rating: Measures the material’s raw Arcanean 'aura' on proximity scanners or thaumic resonance meters (lower ratings mean that the material is less likely to be detected) ✵ Regulatory Status: Indicates whether it’s legal to possess, trade, enchant, or use this material in Nosferatu and Consortium-monitored territories [see below for expanded term descriptions] ✵ Constituents: Lists the individual substances that make up a natural composite Demonbone Class: VIII Rarity: VII Arcana Affinity: Demon Reactive Behaviour: Thanocidic Resonance Rating: 4-5 Regulatory Status: Unknown Constituents: N/A Read More Deridiuz Class: X Rarity: VII Arcana Affinity: Numen, Demon Reactive Behaviour: Thanocidic Resonance Rating: 0.5-1 Regulatory Status: Prohibited Constituents: N/A Read More Ebonsteel Class: V Rarity: IV Arcana Affinity: Enchantment Reactive Behaviour: Stable Resonance Rating: 8.5-10 Regulatory Status: Free Trade Constituents: N/A Read More Gold Class: I Rarity: III Arcana Affinity: Aegis Reactive Behaviour: Inert Resonance Rating: 0-0.5 Regulatory Status: Free Trade Constituents: N/A Read More Lunacite Class: IX Rarity: IV Arcana Affinity: Biological Material Reactive Behaviour: Stable Resonance Rating: 6-7 Regulatory Status: Designated Use Only Constituents: N/A Read More Mortem Metallum Class: X Rarity: VII Arcana Affinity: All Reactive Behaviour: Thanocidic Resonance Rating: 0 Regulatory Status: Prohibited Constituents: N/A Read More Platinum Class: III Rarity: IV Arcana Affinity: Demon Reactive Behaviour: Inert, Stable Resonance Rating: 7-8.5 Regulatory Status: Designated Use Only Constituents: N/A Read More Quicksilver Class: IV Rarity: IV Arcana Affinity: Caeleste Reactive Behaviour: Inert, Stable Resonance Rating: 6-7 Regulatory Status: Designated Use Only Constituents: N/A Read More Rhodium Class: II Rarity: V Arcana Affinity: Demon Reactive Behaviour: Inert, Stable Resonance Rating: 6-7 Regulatory Status: Designated Use Only Constituents: N/A Read More Silver Class: II Rarity: II Arcana Affinity: Caeleste Reactive Behaviour: Inert, Stable Resonance Rating: 0.5-1.5 Regulatory Status: Free Trade Constituents: N/A Read More Sunroot Gold Class: VII Rarity: VI Arcana Affinity: Mage, Witch, Seer Reactive Behaviour: Volatile Resonance Rating: 2-2.5 Regulatory Status: Designated Use Only Constituents: N/A Read More Tenebricite Class: IX Rarity: VII Arcana Affinity: Enchantment Reactive Behaviour: Stable Resonance Rating: 6.5-8 Regulatory Status: Designated Use Only Constituents: N/A Read More Varyn Brass Class: II Rarity: III Arcana Affinity: Heat, Strengthening Reactive Behaviour: Stable Resonance Rating: 8-9 Regulatory Status: Free Trade Constituents: Etheric gold, cryptic iron, arcane steel Read More Vendite Class: IX Rarity: VI Arcana Affinity: Elven, Enchantment Reactive Behaviour: Inert, Volatile Resonance Rating: 0-1 Regulatory Status: Restricted Constituents: N/A Read More Reactive Behaviour Terms Inert: Non-reactive. Either fully immune to Arcana or nullifies nearby effects. Common in containment units, prisons, or environments where ethos suppression is needed ✵ Stable: The material interacts predictably with Arcana. It may store, channel, or amplify ethos, but without unexpected side effects. Preferred in enchantments and long-term Arcanean constructs ✵ Volatile: Highly reactive. The material may cause surges, Arcanean feedback, explosions, or corruption if mishandled. Dangerous to untrained users. Often used in destructive rituals or unstable weaponry ✵ Leeching: Drains ethos from the caster, user, or targeted organism or object over time, leaving them/it weakened but alive/intact. May cause fatigue, temporary loss of abilities, or long-term depletion in living organisms ✵ Thanocidic: The material kills or severely harms the organism and or ethos it is interacting with. Sometimes compared to an Arcanean poison or reflective death-curse trigger ✵ Catalytic: Doesn't store or use ethos directly, but triggers or enhances other Arcana reactions. Often used in potion-making, alchemical rituals, or Arcana-fusion processes. Often compared to an ethos conductor or amplifier that needs a second component to function Regulatory Status Terms Free Trade: The material is legally available for public or commercial use. No special license or clearance is required to acquire, use, or transport it, though export laws or safety protocols may still apply in some regions ✵ Restricted: Legal to use, but only under specific conditions, such as medical use, licensed enchantment labs, government contracts, or with direct oversight. May require special clearance, guild approval, or Arcanean regulation tags ✵ Prohibited: Fully outlawed. Possession, usage, or trade is criminalized under international Nosferatu and Mage Consortium law. Typically applies to materials tied to forbidden rituals, historical atrocities, or dangerous properties (e.g. mind control, necromancy, divine interference) ✵ Designated Use Only: Legal only for authorized individuals or species, such as Nosferatu Divisions and agents or Consortium-sanctioned mages. Handling outside of one’s designation is punishable by fine or imprisonment, depending on the severity ✵ Unknown: Regulatory status has not been formally declared, either due to rarity, recent discovery, jurisdictional disputes, or lack of documentation. Usage is risky, as enforcement can vary drastically Class Terms Lower Classes (I–III): These materials exhibit little to no Arcanean resonance. They are considered non-enchantable or only enchantable through highly specialized or brute-force methods (e.g. rune branding, blood-binding). Ideal for containment, insulation, or mundane reinforcement. These materials are also ethos-resistant, some more than others; they slow or negate ethos altogether ✵ Middle Classes (IV–VII): Moderately reactive, these are the standard-grade enchantable materials. They can absorb enchantments with relative ease and stability, making them ideal for weaponry, tools, charms, or reinforced architecture. Some may require runic primers or elemental alignment to hold advanced spells ✵ Upper Classes (VIII–X): Highly volatile or hyper-attuned to Arcana. These materials may amplify, corrupt, or even warp enchantments, making them extremely powerful but dangerous to work with. Enchanting such materials often requires master-level spellcraft, rare catalysts, and protective rituals. Improper handling can result in ethos blowback, sentient artifacts, or enchantment decay Arcanean Crystals, Gems, and Stones Crystals, gems, and stones with Arcanean properties and abilities Conduit Materials (CM) → Generate energy capable of powering structures, vessels, systems etc. Invoke Materials (IM) → Used primarily as weapons or to create bursts and surges of Arcana Hybrid Materials (HM) → Produces balanced results as both a conduit and a weapon Mnemonic Materials (MM) → Capable of containing non-physical and physical essence alike Harvestable Mnemonic Materials (HMM) → Contained essence can power Arcana structures The following statistics were gathered from average-sized and average grade (Refined) materials Statistics for all sizes and grades can be found on each material's chapter page, found on the index page Crystals, Gems, and Stones Index ➣ Material Statistic Definitions Average Arcana Capacity: Indicates the raw Arcana capacity of the material, measured in morsums (Mr). This Arcana can be utilized in Arcana-Powered Structures, as well as recreationally, or it can be weaponized OR Average Essence Capacity: Suggests how much essence a mnemonic crystal can store, measured in remis (Rm) Approximate Mrh/Sri: Suggests the hourly morsum power output or the seros usage per invoke ('activation') - or both if applicable Recharge Rate: Specifies the morsum-per-hour rate at which the material's Arcana recharges Learn more about how Arcana is measured ➣ Rarity: Specifies the rarity of the material, with higher rates (V-X) being rarer than lower ratings (I-IV) ✵ Arcana Type: Lists the Arcana type that the material possesses (eg. Fire, Ice, Nether, etc.) ✵ Resonance Rating: Measures the material’s raw Arcanean 'aura' on proximity scanners or thaumic resonance meters (lower ratings mean that the material is less likely to be detected) ✵ Regulatory Status: Indicates whether it’s legal to possess, trade, enchant, or use this material in Nosferatu and Consortium-monitored territories ✵ Origin/Environment: Where the material originates from/which environment it is found in ✵ Check below the material list for expanded term descriptions ✵ Aetherstone Type: Invoke Material Average Arcana Capacity: 250-600 Mrs Approx Mrh/Sri: 3-5 Sri Recharge Rate: 20-35 Mrh Rarity: IX Arcana Type: Erichdian Resonance Rating: V-VII Regulatory Status: Designated Use Only Origin: The Purgatory Border Read More Aqualis Crystal Type: Conduit Material Average Arcana Capacity: 500-780 Mrs Approx Mrh/Sri: 190 Mrh Recharge Rate: 110-145 Mrh Rarity: III Arcana Type: Water Resonance Rating: VIII Regulatory Status: Free Trade Environment: Waterfalls, Floating Islands Read More Arcana Flight-Stone Type: Hybrid Material Average Arcana Capacity: 840 Mrs Approx Mrh/Sri: 32 Mrh / 6 Sri Recharge Rate: 26.9 Mrh Rarity: IX Arcana Type: Gravitational Resonance Rating: 1 Regulatory Status: Unknown Origin: In proximity to void gems Read More Fierite Crystal Type: Hybrid Material Average Arcana Capacity: 3150 Mrs Approx Mrh/Sri: 120 Mrh / 20 Sri Recharge Rate: 55 Mrh in standard kiln Rarity: IX Arcana Type: Fire Resonance Rating: VIII Regulatory Status: Free Trade Environment: In and around to volcanoes Read More Illuminare Crystal Type: Conduit Material Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Luciferium Type: Hybrid Material Average Arcana Capacity: Unknown Approx Mrh/Sri: Unknown Recharge Rate: Unknown Rarity: X Arcana Type: Lucidian Resonance Rating: 0 Regulatory Status: Prohibited Origin: Hell and the Underworld Read More Repono Crystal Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Revelite Stone Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Sélaphine Quartz Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Sensus Stone Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Severium Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Sonivite Crystal Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Tempus Stone Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Void Gem Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Voidstone Type: ? Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Wendric Gem Type: Hybrid Material Average Arcana Capacity: ? Approx Mrh/Sri: ? Recharge Rate: ? Rarity: ? Arcana Type: ? Resonance Rating: ? Regulatory Status: ? Origin: ? Read More Regulatory Status Terms Free Trade: The material is legally available for public or commercial use. No special license or clearance is required to acquire, use, or transport it, though export laws or safety protocols may still apply in some regions ✵ Restricted: Legal to use, but only under specific conditions, such as medical use, licensed enchantment labs, government contracts, or with direct oversight. May require special clearance, guild approval, or Arcanean regulation tags ✵ Prohibited: Fully outlawed. Possession, usage, or trade is criminalized under international Nosferatu and Mage Consortium law. Typically applies to materials tied to forbidden rituals, historical atrocities, or dangerous properties (e.g. mind control, necromancy, divine interference) ✵ Designated Use Only: Legal only for authorized individuals or species, such as Nosferatu Divisions and agents or Consortium-sanctioned mages. Handling outside of one’s designation is punishable by fine or imprisonment, depending on the severity ✵ Unknown: Regulatory status has not been formally declared, either due to rarity, recent discovery, jurisdictional disputes, or lack of documentation. Usage is risky, as enforcement can vary drastically Arcana Strength Interpretation in Arcanean Crystals, Gems, and Stones A material’s Arcana output, intensity, or capacity is expressed in either morsums (Mr), seros (Sr), or remis (Rm), depending on application. The Units of Measurement These units of measurement apply only to non-sentient Arcana The energy/power of living things (ethos) is measured in copias, a separate unit tied to DNA Morsum (Mr) Morsums measure how much stable arcane energy a material can generate, store, or channel, either for use in Arcana-Powered Structures (such as Arcana Ships or Fierite Heating Systems) or for manipulation in Invoke Materials Seros (Sr) Seros apply to Invoke Materials, measuring how much of a material's Arcana is used to invoke it ('wake it up') Crescere (Cr) A crescere (Cr) provides the average output of morsums in both Conduit and Invoke materials, and acts as a buffer by reducing the seros cost required to activate Invoke Materials Remis (Rm) The containment capacity of a Mnemonic Crystal is measured in remis (Rm), which quantify how much essence, whether Arcana, emotion, memory, or physical material, a crystal can securely hold ✵ If a material best suited for Arcana-Powered Structures is invoked, it gives out significantly less power, uses a very high amount of seros, and easily becomes unstable and dangerous Some materials can be used for both Conduit and Invoke purposes. These are called Hybrid Materials Very rarely, a Mnemonic Material can be used as a Conduit Material. They are referred to as Harvestable Mnemonic Materials How is Arcana Measured? And what is it Comparable to? These scales help determine a material’s role in infrastructure, combat, containment, or hybrid use, and they aren’t always directly correlated. A crystal may hold high morsum capacity yet require minimal seros to activate, or vice versa. Seros refers specifically to the internal expenditure of morsum used to invoke an Invoke Crystal—for example, a crystal with 50 morsum may cost 4 seros to activate, leaving 46 morsum available for function. Crescere ratings help quantify amplification potential across recharge and output, while remis are used to measure the total essence capacity of Mnemonic Materials, including both physical and intangible contents Morsum (Mr) Morsum is the standardized unit of measure for stable Arcana output in material-based magic—particularly crystals, enchanted metals, and natural composites. It functions similarly to how humans once measured electricity using watts, though Arcana is vastly more potent. As a result, even a single morsum represents a much higher energy threshold than mundane electrical units. 1 morsum (1 Mr) = 50 watts 100 morsums = 1 CenMorsum (1 cMr) = 5,000 watts (5kW) While human systems once relied on crude wire-conduction and fossil-based generation, Arcana-Powered civilizations harness morsums directly from crystalline structures and aether-rich materials, yielding cleaner, more potent, and far more adaptable energy. Arcana output is measured using a device known as a Metracant, a wand-like reader often used by engineers, mages, and regulators. At its core sits a verispect crystal, which reacts to Arcana flow and emits resonance pulses. These pulses are translated by the Metracant into a visible morsum rating, typically displayed via glyph-etched dials, embedded screens, or projection glyphs. Verispect crystals require periodic cleansing and re-attunement to ensure accurate readings, especially when exposed to volatile or soulbound materials. High-end Metracants are capable of distinguishing between external morsum flow (e.g. passive emission from Conduit Materials) and internalized morsum use (e.g. pre-activation seros output), making them essential for fieldwork, spell-tech maintenance, and legal Arcana trade.
- Nos book 1 | T.Csernis
THE NUMEN CHRONICLES ▶ Buy the books ▶ Buy merch READ A LITTLE... Check out the first three chapters for free. CHAPTER ONE - UPON THE TOWER 3765 words Alucard flicked the blood from his rapier and watched the werewolf's severed head drop to the ground to join the beast's twitching body. A satisfied smirk stretched across his pale face, baring the tips of his fangs. It brought him relief knowing he was one more wolf closer to his task's completion, and all he had to do now was face the Alpha. ➣ Read More CHAPTER TWO - THE BARD'S TALE 2664 words Elvin flew out of the tavern's wide-open door, grasping his beloved lute against his chest. His pecan-brown hair was scattered with pieces of rotten tomato and peanut shells, and as the crowd inside hollered in revolt, he pouted sadly. "You don't know a good story when you hear it!" he yelled, shaking his fist. ➣ Read More CHAPTER THREE - THE CAUSE 3072 words Elvin scribbled in his notebook, glancing over at the boat in the distance every so often while he waited for the vampire to return. But as each moment passed, he grew more and more impatient. He slammed his notebook shut and tucked it into his pocket along with his quill. What could be taking Alucard so long? Why did he have to fly over to some ship? Who was he talking to? ➣ Read More ⏎ Back to Numen Chronicles home Noferatu I: Work Explore the world... Maps, Art and Aesthetics Noferatu I: Text DOR-SANGUIS (Translates roughly to Blood and Pain) Nosferatu (book one) takes place primarily in Dor-Sanguis, one of Alvenguard's smaller countries. It is much like our Earth's own Romania and has similar culture and traditions. Not only was Alucard born in Dor-Sanguis, but he lives and works here, too. A lot of the locations are named after ancient Alvenguardian werewolf bloodlines. SANGUINE CASTLE & REINER MANOR Alucard's main work and living spaces. SANGUINE CASTLE Home to the vampires. Alucard's birthplace and main place of work. ➵ See More REINER MANOR Alucard's private home. ➵ See More Noferatu I: Work
- Nosferatu chapter 1 N.A.E | T.Csernis
CHAPTER ONE ー ⊰ ✟ ⊱ ー UPON THE TOWER This story's main character has a written dialogue accent. This is the version of the story without the accent. ▶ Back to Original Edition | Alucard | Alucard flicked the blood from his rapier and watched the werewolf's severed head drop to the ground to join the beast's twitching body. A satisfied smirk stretched across his pale face, baring the tips of his fangs. It brought him relief knowing he was closer to his task's completion, and all he had to do now was face the Alpha. With a vicious snarl, the white-furred beast which stood across the field from him rose to its hind legs in a display of threat. But Alucard wasn't unnerved. He extended his claws from his fingertips and awaited the beast's charge. And when it burst towards him—kicking the ground beneath its feet up in its wake—Alucard sprung forward much faster than the beast could comprehend. He arrived at its side before the grass where he'd been standing settled and gripped the wolf's throat, digging his claws into its skin. It yelped when he lifted it off its feet and slammed its back into the ground, and before it could attempt to defend itself, Alucard sliced the Alpha's head from its body. It was done. He flicked his sword, removing as much of the blood from it as he could, and then with the crimson, white fur-trimmed cape he wore over his shoulders, he cleaned his blade and sheathed it at his side. From his pocket, he pulled a folded sack large enough for the beast's head, which he picked up by its muzzle with a disgusted grunt. He unfolded the sack, eased the head inside, and glanced at each dead wolf. They were all there, and with a jerk of his hand, he sent them up in blood-red flames. Although he'd severed their heads, he wanted to ensure none of them would become hellhounds. That was the last thing he needed. Killing werewolves for the people of the city was tiring enough; if he had to deal with their reanimated corpses, too, he'd feel as though his work was worth more than the treaty he was trying to create with the humans. He headed into the woods and navigated the late-night gloom to where he left his black stallion. Its crimson eyes shone like a beacon, and from its nostrils oozed dark, twisting fog. "Thank you for waiting," he said, his Dor-Sanguian accent thick and distinguishable. In response, the possessed horse snorted and waited while Alucard attached the sack to its saddle. Then, he mounted the horse and took hold of the reins. "Let's go." The horse carried him through the murky fir forest and into the open fields lit by the kaleidoscopic light of the six moons. In the distance, the glow of Dargamoore City cut through the fog. Alucard made the horse move faster across the farmland, following the dirt roads until he reached Dargamoore's black iron gates. That was where he dismounted and escorted the beast over to a tavern. He hitched the stallion and took the bloody sack from the saddle. "Wait here," he said and then headed inside. The place reeked of beer, cigarettes, and piss. It was a place he'd only ever visit if he had no other choice, and in this case, he didn't. Alucard approached the bar and reached into the sack. He pulled the werewolf's head out by its muzzle and slammed it on the bar, ensuring that the collision splashed blood in every direction, which sent two patrons running, made another retch, and the bartender dropped the glass he was cleaning in startlement. "There you go." Alucard patted the wolf's head. "I even brought you the head so you can put up there with the rest of them." He nodded at the display of taxidermy wall mounts behind the bar. The bartender snapped out of his state of stupor and shook his head. "Are you fucking serious?" He chucked the bloody sack at the man's face. "You wanted the fucking thing." "Not literally!" he exclaimed. Alucard reached into his pocket and pulled out a piece of crumpled paper. He laid it flat on the bar and pointed to the words as he read, "Wanted, dead and head severed. Is not to your satisfaction?" With an irritated grunt, the man turned around and went into the room behind the bar while muttering, "Fucking psycho." Alucard waited, ignoring the murmurs among the crowd—murmurs which he heard whenever he walked these streets. 'Vampire freak' and 'undead monster' were just two of those things. He was used to the berating stares, too...but he wasn't familiar with the look he was getting from the man sitting in the far-right corner. He didn't recognize the guy, but he evidently wasn't from around here. He was wearing an expensive suit, his dark hair was combed back over his head, and although his eyes were black, Alucard noticed a red shimmer when the light hit them. And his sulphur-like scent was hard to miss. That man was a demon; Alucard could feel the creature's power like a bitter breeze in the night's air. He didn't like the smirk on his face, nor did he like the fact that his eyes were looking him up and down as though he was sizing up his next meal. "Here," the bartender uttered. Alucard snatched the coin pouch from the bartender without a word and headed for the door. "Hey!" the bartender called. "You're just gonna leave this here?!" Without answering, he left the tavern and headed to his horse. His job was done, and all he wanted to do was finish his patrol of the surrounding woods and get home before daylight. He'd had enough human interaction for one night. But just as he was about to get on his horse— "Excuse me," came a smooth, silvery voice. "Sorry to interrupt whatever it is that you're doing, but are you Alucard?" Alucard let go of the saddle and turned to face whoever said the name very few knew him by, and when he saw that it was the demon who smirked at him inside the tavern, he scowled. "Who's asking?" he questioned cautiously. The demon held out his hand, which possessed claws in place of his nails. "Zalith. I assume Damien told you about me?" That was how he knew his name. Damien told him, but despite that this demon knew Damien, Alucard wanted nothing to do with him. "No, he didn't," he replied, ignoring his hand. Zalith lowered his hand and frowned. "Well, in that case, I suppose he's expecting me to fill you in. I've come from Eltaria to meet you and discuss a relocation mission involving the vampires of my world. He mentioned that you're the Lord of the Nosferatu—the vampire society—right?" The vampire looked him up and down. "I don't work with other people and I never have. Damien wouldn't suddenly change that." He climbed up on his horse. "Well, it would seem that he had a change of heart," Zalith said, glaring up at him. "I'm frankly a little surprised that he hasn't said anything to you yet." "If this were true, he would have said something." He made his horse turn towards the city gates. "Good luck with your vampire mission." Then, he headed for the exit. The demon walked at the horse's side. "Can't you take my word for it and reach out to him to make sure?" Alucard glanced down at him. "No." And once he was past the gates, he tapped the horse's side and took off, racing away from the city and Zalith. "Lives are at stake!" Zalith called. He wouldn't tell himself that he didn't care; whenever vampires were involved, he couldn't help but care. But what he didn't care about was that demon, and he wasn't interested in working with him. If there really was a mission involving vampires, then he'd do it alone, just as he'd always done things. As he rode towards the forest, Alucard reached into his pocket and pulled out one of his colts. He ensured the barrel was loaded with silver rounds, reloading those he used fighting the werewolves. He wasn't sure whether he'd come across more tonight, but he was ready either way. When he reached the tree line, he climbed off his horse. But as he was about to head into the murky woods, a cold shiver ran down his spine, and the scent of ash and sulphur snatched his attention. With a quiet whoosh and crinkle of the leaves in the grass, something landed behind Alucard. He wasn't afraid, though; he knew who had come. "He wants to see you," came a cold, slithering voice. Alucard turned to face the faceless spectre hiding under draping black robes. "Where?" "Eltaria. Five minutes." With a heavy sigh, Alucard nodded. The spectre wordlessly transformed into a whisp of black smoke and raced off. "You can head home," he told the stallion. "Someone will put you in the stables." The possessed beast grunted and headed back home. Alucard had five minutes to get to Eltaria and he'd not risk being late. So, he morphed into a vermillion smoke-like apparition and, much like the faceless wraith, he sped up and through the sky. He moved quicker than any creature could, flying over the farmland and the dark sea, heading towards the island in the distance. When he landed on the black rock, he was greeted by the endless rainfall and rhythmic cracks of thunder. As he made his way towards the darkness-filled archway sitting a few feet from the water's edge, he glanced at the skyfish and watched them swim around inside the storm. He wasn't sure why he was being summoned to another world so late, but considering what happened in Dargamoore, he felt it was safe to assume that it had something to do with that demon. Was he going to have to work with someone else? And not just anyone, but a demon? He snarled quietly and clenched his fists. There was only one way he'd find out. The moment he reached the archway, he walked through the darkness and emerged on the other side, finding himself in the gloomy, eroded hall of an old castle. The damp smell was disgusting and burned the insides of his nose. Vines had twisted their way through the crumbling white brick, which was covered with leaf litter and dried dirt. It wasn't that which made him grimace, though. A sudden ache spiralled through his head and throbbed behind his eyes. Could this pain be a result of his transition through worlds? He pulled a small steel flask from his pocket. As he made his way down the hallway, he unscrewed the lid and took a sip of the blood that was inside. He hoped that it would help with this pain just as it helped with any other. And to his relief, it did. The hallway took him to a staircase, and while he climbed it, he glanced at the silvery moon out through the windows. What kind of pathetic little world possessed one moon? Once he reached the top of the tower, he saw that he was alone, so he wandered to the edge and stared at the world below. The empty grassland went on as far as his eyes could see, as did the forest on the other side. Alucard's attention was snatched by approaching footsteps, but he didn't bother turning to face whoever walked onto the tower. He knew it wasn't his boss. But when he noticed that their aura wasn't human or vampire, he scowled irritably. It was the aura of a demon...and one he'd felt before. He glanced over his shoulder and saw him. Zalith, the demon who approached him outside the tavern. His dark eyes shimmered crimson while he looked Alucard up and down, and as he approached, a pleasant smile appeared on his face. "Hello again," Zalith said with a quiet laugh. The vampire scowled at him. "What are you doing here?" he asked, but he was already sure that he knew the answer. "I'm here to meet with Damien, which I'm sure isn't far off from what you're doing here yourself." His scowl thickened, but angst accompanied his aggravation. If Damien had sent Zalith to meet him in Dargamoore, then he was certain that he was about to receive an earful. But it wasn't his fault. He'd worked solo for four hundred years. Why would his boss suddenly change that without warning him? He wouldn't have time to reply even if he wanted to. The sound of incoming wings made them both turn to face the east; a feather-winged man flew over the forest, breaking through the clouds above, and it sent fear spiralling down Alucard's spine. Damien was coming. Zalith moved closer to him, but much too close for Alucard's comfort, so as Damien soared down and landed on the tower, Alucard took a few steps away from Zalith. With a condescending glower, Damien folded his dark, purple-tinted wings against his back. His perfectly centre-split black and white hair floated in the breeze, and his four charcoal-black, foot-tall horns shimmered in the moonlight. "You found your way here, then," he said, shifting his red and blue eyes from Alucard to Zalith. They bowed respectfully; Damien wasn't only Alucard's boss, but also a demon god. Damien smiled amusedly. "I'm surprised you haven't torn each other apart—disappointed, even," he said, walking to the edge of the tower where Alucard had been standing. He leaned against the wall and glared at them. Alucard frowned cautiously, trying his best to remain calm. "You...sent this demon to find me in Dor-Sanguis, right? Forgive me, but I have worked alone for four hundred years; I didn't think that what he was telling me was true." His boss held out his hand, and as he did, Alucard flinched. He expected Damien to scold him, but the man instead scoffed and pointed at him with his black claw-tipped finger. Damien told him, "You upset one of my favourite demons." Alucard kept his eyes on him. "I'm sorry." Damien's sights shifted to Zalith. "Do you accept his apology?" "Of course I do," Zalith replied. Alucard didn't have to look at Zalith to know he was smirking. He could hear it in his voice. But he kept a vacant expression, waiting for Damien to continue. Damien said, "Good. Now, I have a job for the two of you." Zalith and Alucard glanced at one another. While Zalith looked skeptical, Alucard adorned a confused frown. The demon took his eyes off Alucard and looked at Damien. "I assume this is related to the cause. The child?" "Of course," Damien said with a shrug. Alucard's look of confusion thickened. Cause? Child? "What cause?" Zalith rolled his eyes. The vampire scowled irritably— "One day, we will initiate the creation of another Daegelus," Damien announced. "You are aware of my plan to overthrow my brother, and the best way to do so is to fill his world with creatures not of his creation. It just so happens that Zalith possesses what I need, and I possess what he needs," he said, slowly shifting his gaze from Zalith to Alucard. "What...is that?" "Well, you are the Nosferatu's leader. You are the only one with the resources to assist Zalith." Alucard didn't want to help Zalith—he barely knew him—and in the short time they'd interacted, he was sure he was going to hate him. He wanted to ask Damien why he should help this demon, but he knew better than to question his wishes. "A war has broken out in this land," Damien continued, nodding over his shoulder at the world below, "and it has endangered vampires. Zalith wishes to save them, and the only other realm that can harbour vampire ethos is Alvenguard. You will assist Zalith in transporting his vampires to your world since your aura will mask theirs from Letholdus' detection." Zalith looked at Alucard. "We must begin momentarily," he said with the same supercilious tone in his voice as Damien. The vampire scowled irritably. He hated that they were both talking to him like he was incapable; if the circumstances were different, he would have hit this demon by now, but he had to contain his frustration. "I would like to know more about this plan before rushing in like a moron. What are the risks?" he asked, looking over at Damien. "If Letholdus finds out, I'm sure he'll kill you. But that wouldn't be such a tremendous loss, would it?" Damien uttered. Alucard tried to keep an embarrassed frown off his face, but he struggled when he saw Zalith smirk amusedly. Damien continued, "Letholdus is aware of your existence, so I'm confident that he'll think nothing of you travelling back and forth from Eltaria." "It's a simple plan," Zalith said, glancing at Alucard. Alucard glared at the demon. "Why do you care so much about vampires? You are demon; we are natural enemies." "I owe it to them," Zalith answered. "They remained loyal throughout the war, and their numbers are withering. Those who remain deserve to survive, and I want to find a safe place for them until I can make everything right." Alucard had no choice but to do what Damien said, but he wasn't finished with his questions. "You never have me help anyone without them giving me something in return. What will that be?" he asked Damien. "Zalith will play a part in creating a bond between two people who will one day save your life," Damien grumbled. "Your father is still after you; you are only safe because I am keeping you hidden. Perhaps Zalith will play a part in your father's demise. Or perhaps...something else that causes your life to be in danger. That wouldn't surprise me. You often get yourself wrapped up in things I'd rather not deal with." Alucard looked at Zalith, ignoring Damien's derogatory speech. "And you are on board with this?" "I am. But if you need more time to understand, please...it's not like we're in a rush," he uttered sarcastically. With a vexed frown, Alucard set his sights on Damien. "Who are these two people?" Damien shrugged. "You'll know when you see them, I'm sure. And when they come, I'll be rid of you at long last." A chance to be free of Damien? That sounded so relieving—so relieving that Alucard required no further convincing. But having to work with someone would be frustrating, especially when that someone was a demon. However, if completing this task would give him freedom from Damien, then he'd put up with Zalith. "Fine," the vampire muttered, holding his hand out to Zalith. "Let's start again." Zalith smirked and shook his hand. "I look forward to working with you." Alucard knew that was a lie. "Likewise." Damien sighed deeply. "You'll remain here until you discuss a plan. I want all those vampires in Alvenguard by this time next year. If Letholdus catches on, you're on your own," he muttered, pointing at Alucard. He glared at Zalith. "And you...be careful. If you lay a hand on him, I'll cut it off—permanently." Then, he aggressively flapped his wings and raced up into the sky, disappearing through the clouds. Alucard snarled. "Dracului...arrogant...fuck." The vampire caught a smile of amusement leaving Zalith's face when he looked at him, but before he could tell him to stop smiling, the demon adorned a firm glare. Zalith told him, "There are one hundred and fifteen vampires. We'll meet here before each transferal; Damien may have given us a year, but I need them moved as soon as possible—over the course of a month would be preferable." Alucard frowned disapprovingly. "We were given a year, and I can only take fifteen a time at most. I will also begin no earlier than tomorrow; I have something to clear up before I start bringing vampires home. Whether that is okay with you or not, I'm now leaving." Zalith sighed tiredly. "He left us here to discuss a plan." "There is nothing more to discuss." The demon scoffed. "Logistics, meeting places, plans for if things go wrong. I'd like to know more about this Nosferatu, too. Unless, of course, you'd rather play things by ear and deal with the repercussions of fucking up Damien's orders." Glaring at him, Alucard clenched his fist. "Don't talk to me as if I don't know what I'm doing. I've worked for Damien all my life. I don't need to stand around discussing anything with you. We will meet here, I will take back vampires, and that's all. If there is anything to discuss, we will do so only when I'm here." Zalith frowned condescendingly and slowly shook his head. "When Damien told me he had an answer for my problems, I didn't expect to be lumbered with such an arrogant fool." Alucard scoffed, looking him up and down. "I could say the same thing." Then, he headed for the stairs. Zalith didn't say anything else, nor did he follow, and Alucard was glad. If that insufferable ass said one more thing, he was sure he would have broken his jaw. He didn't understand why he had to work with a demon, but it was Damien's order, and he knew that if he didn't do as that creature asked, he'd be the one with the broken jaw...or worse. With an irritated sigh, he made his way downstairs and towards the portal. This was the strangest assignment he'd been given, but there was no point questioning it. Damien wanted to undermine Letholdus by bringing outside ethos into Alvenguard, and he was certain that this was going to be his first of many missions involving that goal. ⏎ Back to Nosferatu ▶ Next Chapter
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